My freezes are back again. They are a little bit shorter, but they are back
The virus has spread i got them too now, so for me it actually got worse

Thread: Still lags after Friday?28 Jan 2018, 14:10 PM
My freezes are back again. They are a little bit shorter, but they are back The virus has spread i got them too now, so for me it actually got worse ![]() In: Lobby |
Thread: Zisgun OpieOP11 Jan 2018, 20:45 PM
a total noob game, can u guess who is the worst and will lose? ^^ In: Replays |
Thread: [Wehr/Soviet] Snipers relationship.3 Jan 2018, 13:34 PM
What do you guys have to say about this? How would you balance their relationship? Well in the sovjet campaign in the sniper mission (and some other missions too i believe) the sovjet sniper has an ability to suppress multiple squads. Maybe they could replace the flares with that ability. Then again the sov sniper might become just a 2-model rip off of the ost sniper and it might be OP ^^. In: COH2 Balance |
Thread: December patchnotes + Bug report20 Dec 2017, 20:13 PM
the map lanzarath ambush mentioned as a number for a friend of mine. In: Lobby |
Thread: Restrict players to only 1 base building of each type12 Dec 2017, 09:14 AM
its the best thing my crazy abusive mind could come with ![]() In: COH2 Gameplay |
Thread: Your top 5 most controversial DBP changes12 Dec 2017, 09:12 AM
1. the changes to building hopping, (always thought its skillfull if someone can micro his whole army and hop at the same time) 2. kv8 to t4 without a price decrease techcost plus the tank cost come now around (20+90+90+145)345 fuel and that if u don't even get a light tank. 3. the pak 43 costing 350 mp and 45 fuel, makes it only 30 mp more expensive then a normal pak 40 plus just a cost of 45 fuel. (It might become pretty spammable? so maybe a bigger popcap then 10 pop it currently is is needed, make it 15 or something.) 4. The smoke changes(but atleast they are consistent, my shocks don't get nade and smoke too anymore ![]() 5. nr 5 is actually a 'not change' but something what i really miss is a change for the current sniper meta. In: Lobby |
Thread: Restrict players to only 1 base building of each type11 Dec 2017, 09:59 AM
another reason for sov and ost to build more hqs then 1, i can think of is to get more cp's since u get like a between 0.5-1 cp boost if u complete one. (depending on the cost of the building) U can use this to rush certain commander abilities ^^. (it also helps to rush the m4cs just if you tech completely and get your shermans ealier that way.) But other then that i can't really think of a reason xD In: COH2 Gameplay |
Thread: Storm doctrine broken in new patch V1.6.13 Dec 2017, 11:56 AM
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Thread: Storm doctrine broken in new patch V1.6.12 Dec 2017, 15:33 PM
Might sound nice, but Stormtroopers are an munition sink themselves too, so then you will still get a very munition heavy commander so i would suggest maybe one of those mechanized assaultgroups or maybe a stug e, puma or cp4. And then maybe we should change the name from storm doctrine into something else, cuz storm doctrine without stormtroopers feels strange indeed ![]() In: COH2 Balance |
Thread: Request a caster5 Nov 2017, 11:20 AM
Well if someone is interested in a funny game with top 150 2v2 and an unusual way of how things work out in the late game this might be a good one to cast. And also show my brother im not total garbage compared to him Kappa (probably average garbage ^^) In: COH2 Shoutcasts |
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