Obers are "underperforming" because they are expensive and still need an upgrade to do what they should do. Compare them to PGrenz if you will, those come out with very good AI capabilities and only need their upgrade if the player wants another option. An upgrade should be just that and allow for different playstyles. Obers are like tanks that you need an upgrade for to unlock the barrel because otherwise you would only have the Hull MG.
OKW with leIG, doctrinal MG, rushable Luchs, rushable FlakHT, good allround P4, Ostwin call-in, doctrinal PzFuseliers etc. (and now slightly buffed Volks) should already have enough anti infantry capabilities. This creates the problem of Obers being entirely unnecessary. Everyone can relate to getting a PGren squad as Ostheer, it's useful from the getgo and has an awesome upgrade. Obers need the upgrade to begin doing what they are meant to do and struggle in the face of all the general alternative AI OKW can have.
They don't actually suck, but they are not needed at all, so noone is willing to spend so much MP on them. One suggestion I am very fond of is to replace the Obers with a sniper. OKW doesn't have it from the getgo this way and it certainly is less complicated to utilize than Obers, while providing a dedicated anti infantry solution everyone can be happy with. Just copy the UKF sniper, without the penetration, noone needs another Ost Sniper *shudder*.
Replace Obers with a sniper, noone will miss them. Or make them come with StG44 from the getgo, or noone will use them. I certainly won't. |
sniff
Are you an Allies-only strategist? |
Problem is, OKW lacks tier 2 infantry. Non-doctrinal that is. So it's either Volks or Obers and the choice should be obvious. I am not that much against a complete redesign of Obers, though.
I see the problems of mainline infantry having a PSchreck upgrade, but it has been this way since more than a year and suddenly it is being questioned? People are acting as if the slight increase in rifle damage would make Volks op and they would be spammed now. How would that be any different from before? They got more expensive and their higher vet levels have been nerfed to make good players feel less good about their micro. The rest is exactly the same.
You paid 90 munitions for a single Schreck and essentially couldn't use that unit for map control anymore, since risking to lose the Schreck was not worth it. Plus, the anti infantry capabilities sucked. And they still suck. Volks are less versatile than their counterparts and still far from being terminator squads. And please don't mention the removal of the munitions penalty. Losing upgrades squads will still make the game hard. |
At least this board makes it easy to filter out the unnecessary BS. It's usually the posts with at least one retarded face picture and you can just skip the entire post, so that's that.
Not that I expect reasonable balance discussions after a bunch of children just read the patch notes and goes apeshit about their suspected results. That said, I understand the re-shuffling of certain OKW units within the techtree but I also think that created situations which are pretty unnecessary, for example an early Luchs. I mean ok, Luchs has been nerfed a couple of patches ago iirc and is not as good anymore, but making it accessible that early is hard to justify.
They could just have left the techtree untouched and see how the remaining changes would affect games. Now, with all the complex unit interactions and all the possibilities in mind, it is very difficult to examine the real reasons for problems, which will very likely get burried under the incoming inabilities of players to adapt. |
So... they made the OKW vet, that was commonly referred to as "bad", even worse? Wasn't this one of the main complaints about the faction, that gaining vet doesn't feel as rewarding on their core units*? LeL.
EDIT: *) compared to other factions |
Any information on what the abilities for those commanders do? Didn't find a comprehensive post yet. |
Too many people on this board drank from the Well of Sorrows. |
Not circling, just parking it infront of zis gun and killing it before it kills the panther.
While we are at it, aren't AT guns being decrewed a bit too easily through frontal attacks in CoH2? Sometimes it feels like that. On both sides. Like, aiming down a bridge, tank comes in, AT gun shot bounces (of course), tank shoots and kills the first guy. |
Exactly the same way it affects OKW and USF, it would instantly create imbalance on map presence and make walking straight into HMGs forgiving.
Mobile forward retreat point that reinforces, is pretty speedy, decently durable and arrives in early game, yeah, that looks balanced.
Especially since it's only a half track, thus dying in basically one volley to the Captain squad. And it's a problem especially because it further strengthens the Allies... oh wait, no it doesn't. Must be incredibly imbalanced to give something that works for OKW, UKF and USF to Ostheer. Oh the imbalance. |
because your entire fucking army has panzershrecks?
To me that directly translates to "don't bother building a Panther, it's not worth the cost and you have plenty alternatives for the same job.
Which leads us to the core problem of this thread: The Panther sucks at doing what it was meant to excel at. At least in theory. And historically. |