I am still at a loss what the fuss about those "schreckblobs" is. Why are they a problem? Are you trying to do the same stuff every game, rushing into the enemy with your light vehicles and tanks and get actually shot at because you couldn't bother doing something else than pushing right through the middle?
I am just asking because it boggles my mind why so many ppl have a problem with playing against blobs. The only time blobs were indeed insufferable was when CoH
nline was out and you had free "Fire Up" on Rangers (with 2 stock zooks) and Paratroopers (with demo charges) which didn't even have an exhaustion effect afterwards. Which means they could simply break and ignore suppression without paying anything. Or the Stormtrooper squads with 2 Schrecks, who could walk at normal speed while being camouflaged all the time, then suddenly popping up in front of your base and OHKing your tanks or base defenses. THAT was a problem.
How could a Volksblob be any challenge to a good player? They got a 20% increase in damage? Big deal when you take the same thing away by getting a Schreck on them. They have rifles, their vet is worse than that of most other infantry units and they neither have smoke nor any other real utility. How are you not able to deal with a Schreck blob? Keep your tank at max range and suppress them with a single freaking HMG. Shouldn't be so hard when your opponent is "blobbing" as you claim, since there won't be any flanking.
Can you provide a replay pls? I don't like shaking my head all day.
EDIT: And if you think about replying with "yada yada but but they rush vehicles so I have to rush Captain as USF so I don't have an HMG, whinewhine" consider those two simple things: If you opponent rushes vehicles, he won't have a Schreck Blob at the same time. Back teching as USF is a thing, you know? And second, if vehicles come too early, that's another topic, not the Volks' fault. :/