I prefer the pre-patch OKW, because it was ok to play with and against and there wasn't that much exaggerated whining on this board. |
Yeah...
Can't we just replace every OKW infantry squad with the same 3 model squad that comes either with G34, Panzerschreck or StG44 and whose size can be upgraded to 4? Costs could be 200, 300, 300 respectively. The StG44 squad comes out of MedicHQ and the Panzerschreck squad out of MechanizedHQ... *cough* Worked once, can work again. |
Yeah, and you definitely are the first person ever to suggest it. Living under a rock must be comfy. In addition, you would have to balance the PFaust around the AT grenade from Panzerfüsiliers, which will lead to very bad results I guess.
Without the Schreck, your short range Raketenwerfer will be even worse. This may not be a problem for the better players, but the majority would succumb to early allied vehicles. In addition, specifically stating the PFaust should not have snare capabilities must be a bad joke, it should be the least one can expect from an ability with low damage and munitions costs... And please move along with real life WW2 production capability comparisons, this is a game.
No Schreck on OKW AT ALL is not the solution either. |
OKW with stock Panzerfüsiliers would be far too strong. OKW would get overnight the best mainline infantry, because let's be honest you use them like that and they cost just as much as mainline infantry to maintain.
Learn to play around Volksgrenadiers, your suggestions would bring more imbalances than you could imagine, because changes on mainline infantry are always the most dramatical ones.
All this "learn to" is entirely misdirected when you talk to me. I didn't propose the changes to help me play better, I proposed them as a way to make people cry less about Volks with Schrecks. I don't have any problem with the faction at all, neither against nor with it.
Also, I think you really overrate OKW players' potential to change here. Make Panzerfüsiliers cost 350 MP and let's try to maintain them as the mainline infantry... OKW is used to 235-250 MP on mainline infantry and the corresponding reinforcement costs. |
And, if you like a better idea:
Sturmpios: Give them FLamenades that require T1 or T2 building. Give them a 90 mun single P-Schreck upgrade that requires T1 or T2 building this also replaces one stg44 with a luger. Remove Stunnade.
Kubel: Replace with MG34 and vice versa.
Voks: Replace Flamenade with Panzerfaust snare. Add a 100mun (or what ever) AI upgrade (Mg34, Stg44, G43 what ever) with T3 (Flak) building.
LeiG: Add Smoke barrage at Vet 1.
Stuka: Normal barrage is cyrcular and scatters (like kat and pwerfer). At vet1 the atm normal barrage unlocks with the cost of 50-100 munitions.
Ya, that was the other option. Too boring to point out. There were already people who do not want the Sturms to get the PSchreck tho. |
So, update where? |
I don't think OKW needs 3 types of stock infantry. What they do need is artillery.
Dafuq? You mean aside from leIG, Walking Stuka HT and at least one offmap artillery in almost every doctrine? |
Absolutely not. Panzerfusiliers are the strongest and most frustrating vet5 units that OKW has. Making them stock would fix nothing and make things worse.
Ah ok, I vaguely remember ppl whining about Volks blobs being the most frustrating thing. Are you really that narrow minded that I literally have to flesh out every single stat and change in order to stop you from being "NO" because you think a certain unit is broken that hasn't even been mentioned on this board at all? Of course there could be changes to the Panzerfüsiliers, why would they copy them 1:1. I just thought I wouldn't have to point out every single obvious thing here, man this is getting exhausting. |
Replacing the Walking Stuka HT is really the most optional thing here, one had to go, I picked at random. Maybe nothing has to go, but just in case... focus on the Panzerfüsiliers. -.- |
Ok, here is the deal. It's just a suggestion and not perfect, but at least consider the overall idea, will ya? Great.
The issue many people have while playing against OKW is the groups of Volks with Schrecks which can be "blob"lematic. Pop got upped in the hotfix but it doesn't seem to solve the problem for many ppl.
Removing the Schreck from Volks in itself is currently impossible, due to the lack of a mid game, "T2" infantry squad similar to PGrens. Adding an additional tech requirement would be the easiest way to solve the issue, but could limit the possible playstyles heavily depending on the implementation. Therefore my suggestion:
Kübelwagen - revert changes, i. e. give it back suppression, take away capping ability, add fuel cost, higher than before maybe
Volks - give +25% capture speed, revert the damage buff, remove Panzerschreck upgrade, add AT grenade ability from Panzerfüsiliers, dunno about the MP cost, maybe reduce it again to 235, keep pop requirement
Panzerfüsiliers - buildable from Mechanized Regiment HQ, replaces the Walking Stuka HT, reduce models to 5 but keep costs the same, give them the Panzerschreck upgrade and G34 upgrade so the player has to decide what to get, remove AT grenade ability, add smoke grenade ability
Breakthrough Doctrine - replace Panzerfüsilier call-in with Walking Stuka HT, makes much more sense for "Breakthrough" anyway
Seems kinda like a mess, I know, but I find it interesting. Feel free to dismantle it.
EDIT: Alternative that just came back to me now - give Obersoldaten 4 models and a dual Schreck upgrade to chose instead of LMG34, reduce LMG34 dps slightly
EDIT2: Restrict players to either 1 KT or 1 JT, not one of both simultaneously if that is indeed the case (didn't try it yet)
EDIT3: This is just an example, not what I think would be awesome or necessary |