Panzerfüsiliere as OKW T2 stock unit
![avatar of Sikko](/uploads/avatar/12241.jpg?updated=1440152237)
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Posts: 113
Sturmpios: Give them FLamenades that require T1 or T2 building. Give them a 90 mun single P-Schreck upgrade that requires T1 or T2 building this also replaces one stg44 with a luger. Remove Stunnade.
Kubel: Replace with MG34 and vice versa.
Voks: Replace Flamenade with Panzerfaust snare. Add a 100mun (or what ever) AI upgrade (Mg34, Stg44, G43 what ever) with T3 (Flak) building.
LeiG: Add Smoke barrage at Vet 1.
Stuka: Normal barrage is cyrcular and scatters (like kat and pwerfer). At vet1 the atm normal barrage unlocks with the cost of 50-100 munitions.
![avatar of Blackart](/uploads/avatar/8858.jpg?updated=1386928022)
Posts: 344
And, if you like a better idea:
Sturmpios: Give them FLamenades that require T1 or T2 building. Give them a 90 mun single P-Schreck upgrade that requires T1 or T2 building this also replaces one stg44 with a luger. Remove Stunnade.
Kubel: Replace with MG34 and vice versa.
Voks: Replace Flamenade with Panzerfaust snare. Add a 100mun (or what ever) AI upgrade (Mg34, Stg44, G43 what ever) with T3 (Flak) building.
LeiG: Add Smoke barrage at Vet 1.
Stuka: Normal barrage is cyrcular and scatters (like kat and pwerfer). At vet1 the atm normal barrage unlocks with the cost of 50-100 munitions.
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You should work at Lelic.
![avatar of nodickwilliams](/uploads/avatar/18343.jpg?updated=1449101679)
Posts: 230
Permanently BannedAnd, if you like a better idea:
Sturmpios: Give them FLamenades that require T1 or T2 building. Give them a 90 mun single P-Schreck upgrade that requires T1 or T2 building this also replaces one stg44 with a luger. Remove Stunnade.
Kubel: Replace with MG34 and vice versa.
Voks: Replace Flamenade with Panzerfaust snare. Add a 100mun (or what ever) AI upgrade (Mg34, Stg44, G43 what ever) with T3 (Flak) building.
LeiG: Add Smoke barrage at Vet 1.
Stuka: Normal barrage is cyrcular and scatters (like kat and pwerfer). At vet1 the atm normal barrage unlocks with the cost of 50-100 munitions.
Good ideas, though kubel is fine, replace=ing with mg34 makes them too close to ostheer. Perhpas add suppression to pack howitzer and isg barrage, because this patch they are trash.
![avatar of Sikko](/uploads/avatar/12241.jpg?updated=1440152237)
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Posts: 113
![avatar of Qbix](/uploads/avatar/15526.png?updated=1449771629)
Posts: 254
And, if you like a better idea:
Sturmpios: Give them FLamenades that require T1 or T2 building. Give them a 90 mun single P-Schreck upgrade that requires T1 or T2 building this also replaces one stg44 with a luger. Remove Stunnade.
Kubel: Replace with MG34 and vice versa.
Voks: Replace Flamenade with Panzerfaust snare. Add a 100mun (or what ever) AI upgrade (Mg34, Stg44, G43 what ever) with T3 (Flak) building.
LeiG: Add Smoke barrage at Vet 1.
Stuka: Normal barrage is cyrcular and scatters (like kat and pwerfer). At vet1 the atm normal barrage unlocks with the cost of 50-100 munitions.
Ya, that was the other option. Too boring to point out. There were already people who do not want the Sturms to get the PSchreck tho.
![avatar of Jespe](/images/no_av.png)
Posts: 190
And, if you like a better idea:
Sturmpios: Give them FLamenades that require T1 or T2 building. Give them a 90 mun single P-Schreck upgrade that requires T1 or T2 building this also replaces one stg44 with a luger. Remove Stunnade.
I Wonder how many OKW players would play in urban setting after this change. 3-4 sturmpios rushing MG in building to make it burn... 30-40 popcap. I know i would concentrate all shooting on sturmpios rushing towards garrison, would not care less about volks, what could they do but die suppressed in cover after sturmpios are killed or forced to retreat?
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Posts: 3103 | Subs: 1
I Wonder how many OKW players would play in urban setting after this change. 3-4 sturmpios rushing MG in building to make it burn... 30-40 popcap. I know i would concentrate all shooting on sturmpios rushing towards garrison, would not care less about volks, what could they do but die suppressed in cover after sturmpios are killed or forced to retreat?
...why exactly would you need 3-4 of them to attack on HMG in a building?
![avatar of Sikko](/uploads/avatar/12241.jpg?updated=1440152237)
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![avatar of Grumpy](/images/no_av.png)
Posts: 1958
Ok, stuff
I think PF's as a stock unit would be awesome, but get rid of those lousy AT grenades and replace with shreks. Since the other five models would feel left out, give them free LMG's. Also, since they work well with ISG's, make a special buy-one-get-one-free version of the ISG that has double damage against Soviet shock troops because the shock troop PF matchup at close range isn't fair.
![avatar of Jespe](/images/no_av.png)
Posts: 190
...why exactly would you need 3-4 of them to attack on HMG in a building?
To get that Inc nade inside there. Same as US against MG42 you need at least 3 rifles to bumrush and nade it.
Smoke and flank. You got the smoke barrage for the LeiG.
The state what leig is now i don't think that half of the players can micro it at a state that you would get the 1 vet to have that smoke.
![avatar of AchtAchter](/images/avatars/MG_34.png?updated=1428069549)
Posts: 1604 | Subs: 3
Learn to play around Volksgrenadiers, your suggestions would bring more imbalances than you could imagine, because changes on mainline infantry are always the most dramatical ones.
![avatar of Qbix](/uploads/avatar/15526.png?updated=1449771629)
Posts: 254
OKW with stock Panzerfüsiliers would be far too strong. OKW would get overnight the best mainline infantry, because let's be honest you use them like that and they cost just as much as mainline infantry to maintain.
Learn to play around Volksgrenadiers, your suggestions would bring more imbalances than you could imagine, because changes on mainline infantry are always the most dramatical ones.
All this "learn to" is entirely misdirected when you talk to me. I didn't propose the changes to help me play better, I proposed them as a way to make people cry less about Volks with Schrecks. I don't have any problem with the faction at all, neither against nor with it.
Also, I think you really overrate OKW players' potential to change here. Make Panzerfüsiliers cost 350 MP and let's try to maintain them as the mainline infantry... OKW is used to 235-250 MP on mainline infantry and the corresponding reinforcement costs.
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![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 243
Volks are fine. That small ( +2 ) damage buff was really needed since they have only 4 rifles ( +panzershrek) to fire from.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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To get that Inc nade inside there. Same as US against MG42 you need at least 3 rifles to bumrush and nade it.
The state what leig is now i don't think that half of the players can micro it at a state that you would get the 1 vet to have that smoke.
USF need like 3 rifles because if the last MK II they've thrown doesn't wipe the MG inside, it'll keep firing. Scripts with Molotovs and certainly Sturmpioneers with Incendiary Grenades won't need that many to force the MG inside to evacuate because it's very likely the DoT from even just one of their grenades will kill the MG squad if it dares to stay inside the building.
![avatar of The_Courier](/images/no_av.png)
Posts: 665
To get that Inc nade inside there. Same as US against MG42 you need at least 3 rifles to bumrush and nade it.
No? 2 is more than sufficient if you micro. One to take the fire, the other closes in on the other side of the house, tosses the grenade and dances around to avoid retaliation as their rifle finishes the MG. Would be identical with Sturms and flame nades, which are even better vs buildings.
![avatar of Jespe](/images/no_av.png)
Posts: 190
No? 2 is more than sufficient if you micro.
If that Mg42 owner has a half of a brain placing and microing MG42 not a single chance. It needs a third window switch to get near enough to take out the mg. It can keep those 2 sides down until Grens/pios come to mop that squad away.
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