Every week the same thread. Are you bored or lonely or something? |
You do that. |
Man, UKF release really was a good moment for Mods to enforce a more strict policy regarding pointless whine posts. OP even wants to nerf it because of a single game. Why is this shit allowed here? |
It was the carrier versus two squads of Volks in yellow cover and the carrier took about 10% damage, but forced both squads of Volks off at 2 models left each. Yeah it was the real deal. The only thing I worry about buffing the Brit early game is how it will affect the OKW match-up.
The whole land grab scheme doesn't quite work so well if they rush a Universal Carrier. It can force off Volk squads and once their units start jumping in houses good luck getting them out. Hopefully the Incendeary grenades coming will help, but right now I think the Brits are actually okay versus OKW, but severely struggle against Ostheer.
Ah ok. Well... the incendiary grenades are coming for Volks, aren't they? Nothing for Brits as far as I know. |
The Universal Carrier actually puts a really good hurt on Volks, their rifles don't even dent it and that stock MG mows them down one model at a time. Yes, against Faust from Grens it stinks, but it can punish early Volks effectively.
Top kek, m8. Are you sure you are not mixing it up with the damage your IS put out while the carrier was shooting as well? And the fact that small arms inflict low damage is intended. It's the tradeoff for having no utility. |
If you watched HelpingHans' stream today you might have witnessed his 2v2 where his teammate quit pretty early on. Suffice it to say, the replacement AI is playing better than a large number of players actually do.
It's pretty sad. |
The brit sniper has a ridiculously long recloaking time after firing a single shot. Wasn't it like 6 seconds or something? Only way to circumvent this is shooting from a position without any cover and immediately running into cover afterwards to get the cloak. Pretty micro intensive.
Other than that, I really only agree on the Bren Carrier part. I have the feeling the unit does literally 0 damage without upgrades, which are a big reliability due to the unit losing value with every minute that passes until it becomes obsolete as soon as your opponent fields anything heavier than a Kübel. The Kübel has some nice utility through suppression, which makes up for its squishiness. It's an early game unit that does a specific job. The Carrier however has no specific role in the early game and is useless by the time the upgrades are rdy. Pretty weird unit actually.
But I fear making Inf able to shoot out of it would make early game against OKW a bit too strong. |
Are you still having problems?
When viewing your steam library, with CoH2 selected, you will notice there is a little DLC section. Scroll through the DLC section and see if any of the not Installed items have a checkmark next to them, if they do then uncheck them
![](https://i.imgur.com/RGDgwcV.jpg)
There seem to be some serious problems since the UKF Patch, with ppl not being able to use certain DLCs. Just look up the technical subforum in the steam forums for CoH2 and you will see what I mean.
I personally may have a related problem, maybe you could take a look into it: http://www.coh2.org/topic/39500/problems-with-map-availability-after-ukf-release |
RLY? You also have more DPS and win alot more engagements = more mapcontrol. I do agree you should not have like 4+ IS with 5men vs a Ostheer sniper But for engineers its also great, the build and repair faster probably aswell.
For me the difference in combat strengths was never worth it, actually. I tech that when I float MP in late late gamem but before that it just sets you even more behind against the likes of OKW. |
I'd like to point out that the squad size upgrade is a noob trap. You get one additional model per squad but reinforcing still costs 35 each (compared to 23 of Volks). The actual combat advantage is questionable, but now you need even more MP to reinforce the main line infantry everytime you retreated it. Don't do it. |