I hate squad wipes as much as everyone, but the reasoning given by Relic was the following:
If squads are out in the open, they don't bunch up. As soon as you try to put them in cover, especially if the available "spots" (preview while mouseover) are only a few, no matter if yellow or green, the models get closer to each other.
In other words, cover helps against projectiles, but makes you more vulnerable against explosives and big guns. Staying out of cover does the opposite. That's intended and reliably balanced. |
It's amazing how people still don't realize the gameplay flaws. CoH is a franchise based on WW2. The Germans lost. Period. There is no reason to start a campaign as an aggressor when you already know you won't succeed anyway.
What are you going to do? Alter history? No. Therefore you will play in Stalingrad and you will lose. Your effort will not be reflected in the outcome of the campaign. This is highly unsatisfying for the player and a waste of time for the developer. Get over it. |
Try playing on Sturzdorf vs a USF rifle company riflemen spam start.
Now that is being outnumbered.
And at what point is this considered spam then? 3-4 squads is the standard opening before transitioning into T2 or T3. There is nothing else USF can spend MP on. |
l2p
Why are you so reasonable, people are trying to hate you here, damn it! |
Actually what we forgot to mention was that also the weapon crew will be eight. Four of them will work full time putting in new bullets in the belt that was removed due to having shot a few rounds off
I like it. Double the MP cost of every HMG unit but make it always having a full magazine after 2 seconds of not shooting. |
What if flamer was moved on to RETs?
Lets ignore sprice though.
This is exactly the same issue as volk shrecks, mainline infantry is getting a weapon upgrade that only specialist should have.
I agree. Especially when looking at Grens. Take away the LMG42 and give to a specialized unit. The Panzergrens. Then you have to decide which upgrade to get on those, like back in good ol' vCoH. And the Grens in CoH2 could unlock the MP44 upgrade instead, similar to the MP40 for Volks in vCoH. Back then some things were just better. |
I think I see what you mean, the offensive and defensive stats should be based on the model, while the weapon is only penetration, reload, etc? It would make sense for droppable weapons, like Obersoldaten picking up a BAR being better than Osttruppen finding one, but it would require recoding not just the entire small arms system but every unit. And I'm not sure how it would work on Tanks, which use multiple guns with varying degrees of effectiveness.
Plus it would make the game even harder to balance, since you would have to account for said picked up weapons. Let's say all Vickers to the same damage. Now a fearsome Obersoldaten pick it up. It wasn't overly strong in the hands of mere Sappers. But on Obersoldaten? Well we need to tone something down, either Vickers LMG or Obers. Obers is out of the question since the whole unit performance would be affected. So Vickers? Would make Sappers and other mediocre combat units worse with it and it may not be worth getting anymore. Now what, buff mediocre combat squads? You see the problem here.
Separate weapon profiles are necessary. Besides, normal players don't actually give a shit about what you all are talking about here, honestly. They couldn't care less if Obersolaten use the K98 or not. They know the price, the stage of the game in which the unit enters the battlefield, the upgrades they have and what they should be used for. And maybe even HOW. They don't care what kind of weapon model they are using. At all. |
Because ammunition was valuable and noone uses partially emptied belts? (responding to the HMG stuff)
Remember BF1942? You shoot once, reload and lose the whole magazine, basically. To avoid that, CoH2 units tend to empty a magazine entirely before reloading. Remember you can always tell the unit to attack some object or whatever. When it stops firing, press Stop. Voilà! |
There were numerous times after last patch where the leiG projectile one-shot my sniper and it usually needs two shots to pin a squad, rendering the squad useless and forcing it to retreat. Since it auto-fires, has no set-up time and a long range, it makes it very annoying and frustrating to play against with every faction. The Howitzer has shorter range afaik, but suffers from the same "problem".
However, things like range, rof, penetration, scatter etc. can all be used for fine tuning, but are not a solution to the core problem. The core issue with Brits is that they lack light artillery entirely. Everything indirect they have is slow, heavy, has long cooldowns, long delay and attracts immediate attention as soon as the gun thunder comes rolling in and costs munitions. The Brits need something smaller, artillery without extra costs, on demand light indirect fire, be it mid game (leIG) or late game (Katjuscha). The mortar pit is helpless. Which is bad, considering it costs more and can't move. |
+1 |