I haven't seen any suggestions in this forum remotely similar to this... In the recent major patch, the 'target priority' of team weapon gunners was lowered "
Developer Comments: Team weapon gunners will have the lowest priority to get targeted. Players can still attack the gunner first if they manually target that entity but automatically they will always target the gunner last."
Could this be applied to grens such that
low health models receive a reduced target priority, thus reducing RNG model drops?
At the extreme, target priority is set to 0% (or 100%), always avoiding (or aiming) at the lowest (or highest) health model, perfectly distributing damage across the squad members, causing models to survive until they're all down to the last 1 HP, effectively turning the squad into a single 320HP model. This effect could be diluted somewhat to serve as a buff to grens, or some kind of crutch for the odd model that gets injured by the overlapping damage profile of a nearby explosion, who wouldn't then be RNG focus fired in any subsequent fire fights.
For example: (Let's say each gren typically has a 1 in 4 or 25% target priority)
- Whilst the squad still has 4 members remaining, any members with less than 50% health has a lower chance (10%?) of being targeted (in effect partially distributing the received DPS for the first half off a shoot out)
- Replace (or combine) Vet 1 medkits with "Draw fire": [Passive bonus] Any squad member with more than 20 health than the others has a 50% chance of being targeted.
Why grens and not other squad types? Because reasons... Asymmetric balance, alternative to 5th man upgrade, whatever
Interestingly enough, this is kinda an indirect buff for snipers who then maximise their efficiency by going for the full health models... But it's kind of an indirect nerf to explosive damage based weapons (mortars, tanks, etc) by reducing the chance of a model drop after they've done their damage