Another one.
ASSAULT COMPANY
A company with one purpose: annihilate the enemy at all costs. Fuel is diverted to increase munitions income while Riflemen gain the ability sprint and to throw incendiary grenades. Very advanced repair tools can be issued to vehicle crews so that can not only repair their vehicle faster, but tune it beyond its capabilities. Once the assault is at its tipping point, a prototype T26 Pershing heavy tank can be deployed. While the Pershing is on the battlefield, divisional commanders cease fuel income entirely.
0 CP
Assault Supply: a passive ability that decreases fuel income by 45%, but increases munitions income by 55%. Numbers here can change, obviously, but the point is to promote non-stop aggression.
1 CP
Sprint: Riflemen gain the ability to sprint for 10 munis.
3 CP
Incendiary grenades: once grenades are researched Riflemen gain the ability to throw fearsome Mk II Thermite Grenades. Gameplay wise they Volks nades, on drugs.
5 CP
Advanced repair kits: allows vehicle crews to be upgraded with advanced repair kits for 45 munis. Once upgraded they repair vehicles 35% faster and gain the ability to repair a vehicle up past its normal HP, up to 20%.
14 CP
Deploy the Pershing: a highly advanced Pershing heavy tank enters the battlefield and fuel income ceases completely while it remains alive. The Pershing is the lightest armored of all the heavy tanks, but counters with the most speed and maneuverability, most advanced stabilizer, and the ability to switch between potent HEAT and Cluster ammunition.
you really think pershing shud be like the tiger ace? if i recall the allies had the advantage in massive material while axis were experiencing ALOT supply shortages. i think the pershing shud just be like the IS-2; just a regular heavy tank that can only be deployed one at a time