Some thoughts about 4.0:
2. New commanders
Wehrmacht: Strategic reserves
Observation Bunker
I appreciate the effort to give Wehrmacht some unique recon option but youre overthinking this with the observation bunker. I tested it yesterday and was not really convinced. I prefer a recon option over FSS, but i would also prefer FSS over observation bunker.
My advice: Just keep it simple!
- Replace the observation bunker with the Stuka Smoke Drop. It gives Wehrmacht players a cheap recon option and would have GREAT SYNERGY with the Assgrens and pios armed with satchels.
I tested the bunker and it's meh. 300 mp for a bunker that can only give you radio intel in decent area. Flare for 60 ammo has a range of 60 which to use it bunker would have to be build on the front line. Personally i feel it as a useless ability, not to meansion that bunker doesn't really fit the theme of tank reserves. The slot should be filled by the ability that can mainly inpact tanks or even just support infantry. Smartie suggestion sound fair. You can also add:
- radio silence - it fits the theme of tank reserve division that fill the gap on the frontline, makes quick counterattacks etc.
- ambush camouflage - all tanks can use camouflage when they are static (works same as in soviet tank hunter commander). Gives simple buffs in first shot. Again that fit the theme of german tank divisions moving behind the main lines hidden from allies aircraft like in Normandy.
Bunker in current form isn't temping to build in any gamemod.
Another things i notice:
-icon for OKW p4 J available in new commander and basic Ostheer P4G is the same. It wasn't a problem when both tanks where in diffrent factions but now it's confusing. Can be change it and give it a cross symbol on the center of icon like TigerAce has it?
- Pio after breakthrough upgrade can be upgraded with flame or sweeper. Dunno if it's intented. If yes then it makes sense why upgrade doesn't have icon but if not plz give it some sort of symbol.