Beacons require a separate unit and Pathfinder are op. They also are available to another faction and what is ok for a faction can be op for another...
Again, I don't think merging the Rally Point and Airborne Guards is a problem. Consider Rally Point would be nerfed in some aspects (no med kits, FRP or full reinforce). It can't be placed at 0 CP like USF beacons, because it would be merged with the 3 CP Airborne Guards slot.
Again what is unused in another faction can be OP...Are sure about the bonuses not stacking? Because I think it only applies to the reload of the Pershing.
"[...] When Combined Arms is active, only the Combined Arms reload and accuracy benefits would apply to the unit, not the veterancy bonuses or any others. This means that a veterancy 3 Pershing, along with many other veteran USF units, will fire slower if you use Combined Arms with them."
I just checked. The Su-76 (-25% with vet), Su-85 (-20% with vet) and T-70 (-20% with vet) would benefit in any case (Combined Arms gives -30% reload), while a vet 3 t34/76 would have a hampered rof (-44% with full vet). It's about the same for USF vehicles, except the vet 3 Pershing, which gets -50% reload at vet 3, and a fully vetted Jackson, which gets -32% reload.
The infantry buff should just be changed to normal +25% accuracy, like other infantry buffs, because the exclusive +30% accuracy nerfs almost all vetted infantry. Remove the other infantry bonusses.
The unit is allot cheaper and easier to horde. Again calculate the reload of a fully buffed T-34/76 and you might be surprised.
For reference: a 3x radio net M4C gets 1,95s reload at vet 3
Vet 0 T34: 6,1 reload
Vet 0 T34 + 3x Radio net: 4,45 reload
vet 2 T34: 4,88 reload
Vet 2 T34 + 3x Radio net: 3,56 reload
vet 3 T34: 3,42 reload
Vet 3 T34 + 3x Radio net: 2,49 reload
You have a point. Luckily, it's possible to balance abilities, so I propose:
- Make radio net a passive unlock at vet 1 for T34's with Soviet Airborne doctrine.
- If a fully radio netted T34 is deemed too powerful, only allow radio net to stack twice for T34's.
If the Soviet player can keep all his T34's vetted, I congratulate him on his good play.
Imo the best way to increase the commander used is to make them about the same power level, that mean nerf the "strong" one buff the "weak" one. Else you simply replacing one meta commander with another with each revamp.
Again, I don't see how any of my suggestions will make Soviet Airborne the new meta. Soviet Airborne lacks elements that have made the current meta commanders meta, namely: light vehicle stopgaps (M-42, Guards), advanced mediums (T34/85, KV1) and heavy call-ins (KV2, IS2). None of my suggestions add these.
Molotov are 20 mu ourah is 15 and riflemen are more powerful than conscripts the animation is allot faster also.
Sorry for the wrong numbers. I still don't see, however, how molotovs and sprint are a problem for balance. It's not like conscripts oorah'ing and throwing molotovs is how Soviets are played these days. If you would use your riflemen like that, you'd bleed yourself dry, considering their lower numbers and higher reinforcement cost. USF molotovs are still 50% more expensive.
If the hmg-42 can be easily flank and push off map ostheer will be become even weaker.
Ìf you allow your MG42 to be flanked without response, it's your own fault, even if the enemy has sprint. Remember that Fire Up is currently behind 2 CP (should be 1 CP imo), a time when you should have enough units on the field to screen for your MG42.
A) not all command abilities must very strong since the total power of the abilities of commander must be inline with other commander to increase the meta.
B) a simple timed ability that increase the performance of units in garrison and/or vs cover is enough.
A) If a 15 muni sprint is very strong, then what is a 10 muni sprint that also allows your units to upgrade camo? I'm just asking for a non-useless ability to replace Cover to Cover.
B) An interesting idea. Better than this overpriced Cover to Cover concept.