I think most officers are a bit outside the meta b/c they are slightly weaker than normal combat units. I think they should at least perform at level since they are limited to 1, doctrine specific and come later than regular infantry. They may boost allies by ~20% every fight they pay munis, but why not just get a squad 20% better in the first place.
This.
All doctrinal officers could get some tweaks so we can actually start seeing them ingame. Here are my ideas:
- Arty Officer. Strong abilities, but very inefficient as a combat unit. It could use Assault Grenadier reinforcement cost (30mp -> 26mp) and a better RA bonus with veterancy. Remove diversion if it makes the squad too strong after these changes.
- Sturmoffizier. Worst designed officer by far, needs a total rework IMO. Remove the permanent +9% accuracy aura, compensate by making his two abilities 25% cheaper. Remove nearby units retreating when the officer dies, allow the squad to gain veterancy, lower the reinforcement cost from a hilarious 35mp to something like 31mp and give the officer an STG (after all, the guy is an assault officer).
- NKVD officer. Its combat performance is fine, but the buff abilities are a total meme. It gives marginal combat improvements to a single unit on a doctrine that doesn't even have the option for elite infantry. I see no one bothering with it. Replace the two combat abilities with a timed aura buff, like the arty officer, or an ability that weakens an enemy squad, like the sturmoffizier. Make the new ability cost like 25-30 muni and remove the drawbacks.
- Airlanding Officer. Make it a call-in unit for 340 manpower and allow it to call-in the HQ command glider for 200 manpower, limited to 1 at a time. This would allow far more flexibility. Add a fifth men with veterancy. Possibly nerf the bonusses of battle cry, but make it last slighty longer and increase the radius a bit.