ooooohh you mean those even slower than churchill with less health no turret and cost 100+ more fuel at cp 14-17 with no super veterancy and shock trooper satchel charge grenades. Yeah hmmm, sorry. But hey atleast they have more range.
Speed doesn't matter when you have 80 range, neither does health with that armor. Stun on a 320 dmg 80 range beast is not super veterancy?
But hey atleast they have more range. And armor. And AT. And face worse AT.
But you just said Immortal tanks don't need to cost more, they need to simply stop being immortal hyper cost efficient beings.
To date, and I've been keeping count. I build JT every game as OKW and have yet to lose even 1 JT since the british release. When using it I feel bad for my enemies, as it honestly requires pure retardation to ever lose a JT. Build 1 then deny half of the map for enemy armor. Works without fail
Do you see how stupid this argument is?
I've yet to see a jt or elefant die to anything else without a fatal user error but m10 spam.
Your arguments just contradicts what you previously said about "immortal tanks", and is purely anecdotal
I fail to see how 1 unit shutting down any armor play on certain maps, and heavily limiting on others is somehow more ''healthy'' than a churchill that has to drive up to be effective. Mind you I never said the current churchill is fine, but when it comes to gameplay is way less obnoxious than having your only decent AT tanks be in need of repair after 1 shot in my opinion