Problem: - USF Their baseline inf can rip apart German wussies and give each one 2 zooks and they can hard-counter any medium vehicles as well, their supposed hard-counters.
The pack howie is possibly the best piece of arty in game, wiping at least 3 models with each shell, hard countering the ISG, destroying OKW trucks, pin the HMG42, wipe out GrW34s and has 2 awesome abilities and could be used as an occasional AT.
It still will be a potent and reliable mobile arty without any cheesy wipes or breaking OKW core design feature.
Ah yes, those infamous overpowered USF bazookas that "hard counter" vehicles but no mention of Schreks? Description of what pack howie does that basically describes ISG as well? I'm sorry but post reeks of bias. Pack Howie has larger AOE due to its higher cost and slower shell speed (possibly RoF too? Not sure TBH). Part of the whole asymmetrical balance of core COH2 design.
Yes, both Pack Howie and ISG feel pretty cheesy after buff and then changes should be rolled back but if you are going to make threads about nerfs then at least admit that both changes need reverted and try to not turn half of it into "Another faction has hard counters to my units so please nerf some of them" whine.