Im not sure how you have such an issue vs blobs...
Not to sound like an ass but allies have pretty much all the really good blob counters...
Mines (that frequently 1 shot 4 man squads)
Demo Charges
Artillery (ML20-B4-Priest-Sexton-Pakhowi-Katyusha-Scott)
KV-8s
Offmaps - Incendiary, Phosphorus, Straif,
Centaur - Reks all infantry
Zis and SU76 Barrage
M5 Quadcannon that can suppress blobs
And they all have HMG's
The list goes on but i got abit bored...
Point is even soviet dedicated AT has blob solutions on it, so im not sure how you found it difficult to apply one.
THIS |
I tested it and the Greyhound loses to a 222 head on, most of the time. Greyhound has a shit gun, shit armor, and extremely overpriced.
Buff it's main gun, armor, and make it worth its price and CP timing. |
Wouldn't that be fun, MG34s backed by ISGs.
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fuck no |
+10000000000000
Relic please fix USF teching the way you fixed Soviet teching |
I'd just reduce the price. |
trip wire flares useless??! It kills stuff and gives you LoS as far as I remember for 10 Ammunitions (Its been a while since I played the Reds, has it changed?). They got nerfed a long while ago because the damage it did was way too much compared to a "regular" mine but I remember a recent 1v1 where I lost like 1 to 2 models to it. It also indicates a flanking maneuvre so I wouldnt call it useless.
Did you even read the post? I said it can be quite useful, but its extremely unnecessary for every single infantry squad to have it. |
I think it would better for all vet 1 abilities to be replaced with half of the vet2 bonus. Currently it's weird how big of a gap there is from vet 0-2 where nothing actually matters then there's a huge jump of both accuracy and rate of fire for example.
Not just for Soviets, but for Wehrmacht as well. Signal Flares, capture point and Medical Supply are stupid, Target weak and Blitzkrieg point are gimicky and bad for gameplay.
+1 very weird how vet 1 gives no physical buffs |
Some of the vet 1 abilities are so useless/unnecessary, and need to be changed
Secure Mode - allows them to capture territory and disables main gun
Vehicles that have this: T-70, T-34/76, T-34/85, M4C Sherman, KV-1, KV-2, KV-8, IS-2
It's pretty good on the T-70 and T-34/76. But tell why you would ever need an KV-1, or an IS-2 to capture points in the average game. Change it to something like higher penetration ability, or something passive like faster fire rate.
Trip Wire Flares - a 10 munition infantry mine that shoots up a flare when activated
Infantry that have this: Engineers, Conscripts, Guards, Shock Troops, Penal Battalions, Infantry Partisans, Anti Tank Partisans
Now, this ability can be quite useful. But it doesn't need to be on every single infantry unit. Let Conscripts and Engineers have it. To all the other infantry, it's pretty stupid.
EDIT:
For Ostheer:
Counter barrage - a toggleable ability (I think) that shoots at any enemy artillery
Units that have this: GrW 34 Mortar, Mortar Halftrack, LeFH Artillery, Panzerwerfer
Another useless ability. Not much to say here
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I don't know about you, but Commando Regiment is really good. Engineer Regiment is decent, but Artillery Regiment could use some work. |