Make the base howitzers rotate quicker, with more accuracy.
I had an Infantry Section throw a flare in the middle of a Pak-43 emplacement. Thanks to the bright red flare and the slow turning rate of the base howitzers, all the enemy's nearby units were able to get away. Once the artillery rained in, not one shell hit the Pak-43. Pretty ridiculous, I haven't used it since.
Every time Relic buffs/nerfs something, they overdo it. Like look at what they did with the OKW grenade. They made it incendiary with very high damage and no timer or slower throwing time.
I know it's being fixed in a hotfix soon, but I wonder if Relic even does a 5 minute test to see whether it is functioning properly. Anyone with experience in CoH2 could see it is absurd.
ISG was buffed too. Any stationary unit will get rekt. Today, my shock troops got hit by one ISG shell, and they got pinned (not even in negative cover) for about 10 seconds before I had to retreat them.
No, that's an American Waco Glider. As in, the gliders the US Glider Infantry Regiments were transported with. So USF might get Glider infantry/a Glider HQ too. It's actually smaller than the Horsa (IRL).