Feedback as of v1.3
US
ARMOUR COMPANY
This commander is a lot better than it was, it's more viable thanks to the improvements made, especially to the M10.
* 105mm Bulldozer is more consistant and useful
* Assault engineers are good, personally I'd like to see them also be able to build sandbags so they can help other infantry
* M10 feels a lot more useful now and thanks to the abilities it's now useful vs tanks and inf
Now that assault engineers have demo charges it would be a good time to change demo charges so that they can destroy decrewed support weapons with a single charge. So that the demo charge actually has a useful role, perhaps lower the price to 45.
MECHANIZED COMPANY
As of version 1.3 this commander is superb!
* WC-51 is a lot of fun to use and is a really interesting unique unit that is fun to have and make full use of
* Cavalry riflemen are a really fantastic addition to this commander and make it so much more viable to use in 1vs1 onwards, especially thanks to their sticky bomb
* The other units and abilities go really well and all together make a really solid commander
Really fantastic job with this commander! If this version makes it into the patch the US will have a really fun solid commander that is always worth having. If people think the commander has too many units I would recommend getting rid of the M3 and mortar half-track. You can easily lose those and it will still be a really excellent commander.
BRITS
Providing the Brits with AT nades is a huge universal improvement and makes them a lot more fun to play as.
BRITISH ARTILLERY
Not many big changes with this one. I don't really think it would be worth using in 1vs1s but now it's more solid for team games.
* The Valentine is a lot better and is a fun unit to use
TACTICAL SUPPORT
This commander feels like it's for team matches, so again, not likely to be used in 1vs1s. But now it's better for team games.
The improvements to the Crocodile help make other commander more viable so that's a really useful bonus.
SOVIETS
NKVD RIFLE DISRUPTION TACTICS
This commander feels really good as of 1.3
* Commissar is really good it's a fun unit to use and the abilities make it a really interesting commander
* Scorched Earth is great and another fun ability to use
* If the KV8 could be swapped for a KV1 this would instantly become a really solid and fun 1vs1 and up commander. I can't stress enough how much I think the should be swapped! *crosses fingers*
URBAN DEFENSE TACTICS
I really like the improvements made to this commander, and the attempts to make the M42 useful (please increase the cloaked movement speed).
At the moment it's still only going to be useful for team games, perhaps swap the incendiary call-in for the KV8, which would fit with the idea of making and holding forward HQs and would help with late game armour.
OKW
ELITE ARMOUR
Again, no big changes but the improvements made to the abilities have really helped this commander.
* The Sturmtiger feels better and more useful
I'm looking forward to seeing what you replace Signal Relay with.
OVERWATCH
I really love the changes to this commander, this is another commander who, as of 1.3, is really solid and if this version makes it into the patch it would always be one of my picks.
* Being able to booby trap points with Jaegers feels perfect for the commander style
Really great job!
WEHR
DEFENSIVE DOCTRINE
This is a really fun interesting commander. They don't really have much for the late game, but the early stuff and sector artillery make them a really fun commander to use and one I'd certainly try and use regularly in 1vs1s.
GERMAN INFANTRY
This commander feels more like a gimic than anything. I can't really see it ever being used in 1vs1 or even team games.
Overall I'm hugely impressed by the patch mod so far, there are so many really excellent improvements and additions. Great work and really well done to everyone working on it so far!