Hence why my solution should be a good and interesting fix.
We really are too focused on it's Health and it's burning capability. It's a unit limited to one and is essentially the British King Tiger in terms of value to the player. Giving it a Flamethrower Damaged Critical is the only thing I can think of that would nerf it in a way that won't remove it from the game yet not be so "Apocalyptic" to the Axis forces, which would now have a Prayer at putting up a defense.
If I had any say in the coding for it, I'd maybe code AT Snares destroying the Flamethrower in this manner.
33% Health and under = 100% Chance of Destroying Flamethrower
34% - 66% Health = 50% Chance of Destroying Flamethrower
67% and above = 25% Chance of Destroying Flamethrower
Yea I deleted my comment on that. Realized I was describing a German KT. If the price is the same I can't bitch but I'm pretty sure they are not the same considering tech and all. Anyways hell of the Allies can deal with it so can the axis then. I personally never have any problems with this unit