I have no problem in ML20 being much powerful than LeFH, but thatg they fire the same amount of shells? What is the advantage of the lefh then?
Yea I agree with you, there needs to be an accuracy or damage buff somewhere, OR reduce amount of shells fired from ML-20 |
ML-20 damage is very lethal, not to mention the spread of it. Was doing a 2v2 with the new patch, and the gun was able to just kill anything remotely close to the shells, givin it was on semoski winter, the two bases were close. So there was no safe spot. The Lefh is severely under performing. |
They should wipe them so all the people who bought multiple copies did it all for no reason. |
7. Being change the starting position of the strum pios, so I'm not having one model stuck all the time |
1. Capture post size reduction/removal. We all know how stupid vehicles get around them. I would rather have them be a "hologram" like units would just walk through them completely..
2. Riflemen "hit-the-dirt" should only be used when before in combat, or should have a no-retreat timer for 5 seconds so there is more risk to it. Have you seen those things with double LMGs.
3. Strumpanzer pathing/unit behavior. Currently this tank acts like it's the size of a JT or a ST. Iv had it stuck in my base on Minsk pocket meanwhile JT and panthers are strolling through.
4. I find myself uneqquiping all my skins and such, but always finding everything back after x amount of time.
5. The German MT takes ages to retreat, like if it has to complete it's firing cycle, have some coffee, then retreat. Anyone else feel that way? The 120mm can pack up and leave twice as fast.
6. Would like to see ranges on some units, or have it an option in the menu to allow a "circle" or a "cone" to all vehicles. Like the firing arch for a MG.
7. |
Get artillery when the situation ask for it, it's as simple as that. There is a large amount of players who enjoy the 4v4 sitter summer map and play for and hour doing nothing but artillary. That's not how the game is supposed to be played. It's a situational unit. |
It's like this, just wait till your enemy chooses a commander, then if acceptable pick one with artillery, people don't go CAS or elephant every game. (Unless your 4v4) meanwhile I'm glad they are the way they are now otherwise they will be in every single game, and a bunch of them. It would just be a huge artillery fest. Oh can't have it in base sectors? Let me just put it right outside my base because it makes so much of a difference right? Wrong. |
Ostwind and Pzwerfer should trade spots
That's a good idea |
@Alex, the strumpanzer has some of the best AI abilities in the game... |
I would also love to see the teller mine/mine fields be completely removed. In exchange to an OKW/SU type mine for 30 muni. |