a moment i can remember between cynthia and i, is when she gave me the good ol winky face . since then things have been pretty serious between her and i... |
Stuka AT staff that your talking about loiters, so it can be shot down after its first staff (200muni) and support your tanks with infantry all you want, just use different commands for all your units. Not single clicking 5 different units mass retreating. Something I see in 4/5 2v2 games these days... |
AT staff is avoidable, on all areas of the map. I see it be avoided everyday. Ammo transfer means no/less armour. The recon/stuka/DB base is one more reason not to blobb. Complaining to see CAS every game? I can say the same about guards motor... |
MGs seem to be what MGs are really supposed to be now, attempting to stick to commanders that don't have heavies. |
For those of you that are listing counters, yes I know them already. My point is, is that blobbing shouldn't control the game what so ever, I shouldn't have to pick a commander because my enemy is blobbing. Brummbars, love that thing, tho it has horrible pathing, unit acts like it's size profile is twice as much. Anyways, just finding myself in every game being a blobb fest, it's horrible. |
Looking at it that way isnt the right way to fix things imo. Something needs to happen to the blobber, not the person countering it. That just puts control in the hands of the person who doesn't deserve it. The blobber should have to adjust to the situation, not the other way around. |
I play a lot of 2v2 AT as well as random. After ending my semester and having a bit more of free time, iv been able to play the game a bit more. Now iv noticed this toxic routine or pattern. The game starts out strategy and micro-management but before I know it, it's a massive blob of 12 units sometimes more. Guards/LMG-riflemen/scripts and it's next to impossible to stop the blobb. Now let me say,
1. I don't blob, it's like my micro beats them, and it forces them to blob to defeat me, and/or it forces me to blob back.
2. I am fully aware of the counters, stuka, ISG, MG34/42, Motors, etc.
3. I am aware that while blobbing your unable to have respectable map control
4. Iv won games to this and I have lost game to this. So it's a neutral understanding to this, no rage included.
5. I hardly ever use shreks on volks, as well as MG42 on grens, I'm able to get to maximum vet no problem. (Just a fun fact)
My point of this post, is that clearly having a well micro army using cover etc, is not being rewarded at all. In fact it's punishable because 1-2 squads get melted by 6 or more.
I would like to have a anti blobbing area nurf. (I can't think of the words atm) but 4 or more units next to each other should have an effect of reduced speed/accuracy and increased vulnerability. If these are in effect a symbol should appear over them like how the repair symbol is over the tank and such.
My two cents.
I understand allies have the same problem. So this is a two way street. This game is becoming "Company of blobbing"
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What's linux, for those who are too lazy to Google... |
Was playing a 2v2 on rails and metal, noticed my MHT firing at an angle the unit was not facing, "it was firing at 12 o'clock but the projectile was in the air and landing at the 10 o'clock position." That's the best way I can describe it. .. |
"Get out of jail [FREE]" correct me if I'm wrong, doesn't it cost munitions to blitz or munitions to use smoke? I know it ain't free. |