#257 All vehicles designated "tank" had the same main cannon range, say about 50m. If it was designated a "tank destroyer", it could shoot a bit further.
#258 If there are enemy soldiers occupying a building, you aren't allowed to break in and kill them. You have to knock and ask politely if they will open the door for you first. However, if they should be so rude as to decline, a few hand grenades will cause catastrophic structural damage and bring then entire thing down on the bastards. |
Anyone else sees them as useless and a total waste of both mu and mp?
They come in late at 2CP.
They cost a lot to reinforce, but their armor is barely higher than conscripts.
Their DPS is the same as a regular grenadier squad, are you serious?
They are useless shit until you upgrade them with a 75mu lmg.
Their button is useless too, costing 40 mu on top of needing the lmg upgrade ?????
Their grenade costs 45mu but does near no damage, and no damage at all in buildings.
They aren't strong enough to kill a luchs alone and they cost 330mp ?
They can barely kill a 222 now.
You want penals to have some use, but what about guards infantry?
Even conscripts with ptrs is a better use of mp/mu.
Guards are without doubt the best soviet infantry. As for your complaints,
2 CP is not late for elite infantry call in.
As far as I know, the only infantry unit in the game with armor are shocks, so that's no surprise.
Their DPS is as good a regular grenadier squad with an lmg. That's very good.
Their button ability is definitely not useless, if that's what you think you're using it wrong.
No, an infantry unit that costs 330mp and is not even a dedicated AT squad can't kill a 65 fuel anti-infantry light tank on their own. They must suck.(kappa) The funny thing is if you get them close and button the luchs, they actually can could it by themselves, or hold it in place for an at gun to do the job, which is what the ability is meant for.
The only thing I don't like about them is that they drop their weapons so easily. One unlucky mortar hit on a squad that has to be stationary to use 4 of their 6 weapons makes them drop a weapon most of the time, and not only is the enemy likely to recover it, but you can't even replace it on the squad.
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Well, asking for OKW-Hummels (sFH18s) instead of shitty Hetzer sounds like "axis buff". Asking for "make MP-40s more effective at mid-range, since they are so poor in close" is also sounds like "axis buff". Also, I stand against 95% of new things, coming to OKW, like "no schrecks for volks" or "pay for getting medics/repairmens". Schreckblobs weren't so big problem last time, cos we get Calliopes, Mattresses and such stuff, which was really effective against them. And paying additional MP for medics/repairs, when I already will have to spend additional MP on Puphens... Do they even understand, how much MP will require OKW for to be effective!? Right now it will be same headache to play as OKW, like playing as USSR - no AT infantry. It's really annoying, more annoying then absence of HMG. And we will feel it soon.
I just don't write about all of it, because mostly, people already discussed it - there is no reason to start it again. But... people ignore a lot of problem connected with USSR and USF - that's why it might look like I "sovietbiased" and non-objective 1-faction player. Each faction has it's own problems, whcih should be solved. But USSR has so much and so serious, that I feel, that they should be fixed first.
About balancing buffs - we should talk about each buff individual, but I think, that USSR needs buffs, which not should be "balanced" with something. Like buffing 222 car without consequences.
Well id say hummel falls in the same category as priest and sexton, both of which people tend to feel underperform relative to counterparts such as pwerfer, katyusha and stuka. I don't even understand this shreckblob thing, if you don't screen your tanks with infantry you're dumb, and with shrecks volks really do suck against infantry. A couple of riflemen with weapon upgrades will tear apart 4 volks squads with shrecks easily. I always laugh when I see someone mass retreat an entire blob all at once, its pretty sad.
I don't think there are huge problems with SU or USF, there are things that aren't the way you'd like them to be but the game needs balance. I'd probably enjoy playing SU a lot more myself with non doctrinal t34/85s, but from a balance perspective it's a big, unnecessary change. |
Another allie's fanboy...
Don't you understand, that T-34-76 is AWESOME TANK! No matter, that it is your only hope in late, if you don't take doctrine with tanks, no matter, that it comes so late, no matter, that it suck to any other tank... IT'S AWESOME, YOU CAN SPAM IT!!! AND THEN FEED PANTHERS WITH FREE FRAGS AND VETERACNY, BRO!!!
And your statement about M4A3... ridiculous. M4A3 was top-middle-tank in game, before Cromwells came. Those chaning rounds - it's perfect agianst all targets, you understand it?! Ignore, that Panzer 4 is same effective against all targets with 1 type of rounds, ignore, that M4A3 is your only middle tank late, if you didn't take E8 or Persh. And, of course, ignore, that it is pretty paper.
IT'S STILL OP!!!
But... I think we should imporve AI power of Panther, I think it should not only dominate over allie's tanks, but also over allie's infantry. Because, you know - Im axis-retard, duuurp.
It's kind of ironic that you sarcastically talk about allied fanboyism as if it doesn't exist and go around imitating "axis-retards" when you yourself seem to be a fairly good example of someone with very biased opinions. Do you ever argue in favor of axis buffs? I bet if you were an axis fan you'd be complaining about how annoying the m4a3 HE rounds are, but instead you on the other side of the fence so you go on about how p4 doesn't need to switch rounds, it just kills everything. Right.
You would need to change a lot of things in the game to make the tanks non-doctrinal, and it would no question be a buff to both of the factions in question. The allies are already good, arguably slightly better.(although it's quite even imo, idgaf about 3v3 or 4v4) How are you going to balance out these buffs? Or would tipping the scales in the allies direction be a favorable result? |
Im still for making T34/76 a doctrinal call in.
Make T34/85 Non doc, while T34/76 would be cheap and weak call in with T3 required.
This would make a lot of sense, the soviets would finally have a non-doctrinal tank that doesn't get completely outscaled in the later stages of the game. |
It's kinda sad that one of the most produced tanks in the war has been completely sidelined when it should be a cornerstone of the faction. I play 1v1 and 2v2 and I can't remember the last time I faced an enemy T34/76 or built one myself.
All I can say about OP's idea is that the suggested change or a similar one would be a dream for soviet industry doctrine, might be a balance issue.
At the very least it needs to come out earlier than it does now.
Edit: On second thought, can't really make it come out earlier without moving to t3, where it was too early. Maybe just a buff and price increase. Idk. |
That's a moot point given the asymmetrical design of each faction. Even if say, a unit is rather crap to start with (looking at the T34/76 >.>), making it cheaper won't mean it's suddenly more viable. People are more likely/happier to pay a higher cost for a unit that performs as it should (or inversely, a unit that overperforms for its cost).
I'm not saying that the 222 is "OP" or anything like that, as it's good that it has finally found viability. But for its cost, saying that it's too cost-effcient for its utility is a valid argument to make. Especially using your own argument in this case here.
Spammed MG42s can be countered, just as spammed Maxims can be. Hell, they don't even have to be "relative". As long as their intended counters cost and work as they should it's alright. That's the idea of asymmetry.
The T34/76 in itself isn't crap. It's only crap relative to other units of its type (medium tanks) that come out at about the same time. Also, making it cheaper would definitely make it more viable, but that is not the appropriate balance change to make in this case. If they only costed say 50 fuel and 250 manpower, it would be a great unit.(obviously I'm not suggesting this) People would spam it because you'd get such good value out of it. It used to be in kind of a nice place, being a low cost medium tank that didn't require much teching that could come out before its competitors (maybe a bit too much before) such as the P4 and then dominate the battlefield for a short time. They completely killed it once it was moved to T4, you never see them anymore.
Just because the factions are asymmetrical doesn't mean that you don't have to balance them in relation to each other. Ideally you get the same value out of two different units that each cost 280mp each despite them have different strengths and weaknesses, that's the challenge of balancing a game like this. |
True, there is. Let's refuse from idea of "offencive" HMG, which really causes Maxim spams, turn Maxim into normal support-MG and we will see, that nobody spamming Maxims.
Because you don't spam support units, they can't be your main power. That's why people don't spam MG-42s, Vikkerses... But Maxim isn't suppoused to be support gun. Relic designed it as "frontline assault HMG", which should be able to fight on equial against Axis infantry. So, people use it, like Relic designed.
And now Relic comes and say: "OK, our offencive HMG is too effective in offencive, just as it suppoused to be actually, so we will nerf it, for to make offencive HMG less effective in offensive". Where is logic?!
Just say "NO!" to that shitty idea of "offencive HMGs" for USSR, it sux, Relic. Really sux, you fucked up. Everyone hates it. Axis players hate it, cos it causing so much hatred HMG spam, USSR players hate it, cos Maxims making my core infantry look like useless trash... stop, they are useless trash. Even if it will be "nerf" for so OP Maxim - nerf it to level of MG-42. Really, nerf it!
Just give to Maxim wide arc of fire, wide AoE supression and long set-up time, like all normal support-HMGs in game have. And everything will be OK. Spam will stop, people will start to use Cons as mainline and Maxims as support/pointhold tool. That's what all of us want!
I don't think you can say the maxim was meant to fight on equal footing with axis infantry given the supression mechanics in this game. It is most definitely a support weapon, it's only so different from the mg42 because relic wants to create diversity between factions and this was their solution to that. This is in fact the reason for a lot of stuff that otherwise wouldn't make much sense, and it kind of gets on my nerves too sometimes. (E.G. OKW has no non doctrinal MG, USF has no mortar or sniper, Oth has no light tanks, etc)
MG42 and maxim are very different, and you can't "nerf the maxim to the level of the mg42" because in some ways the mg42 is better, but in other ways it is not. The mg42, however, was not overperforming, and so they didn't nerf it. The maxim clearly was, and this is a small enough nerf that even though the idea behind it was to discourage its use above all other units and encourage combined arms strategies, you will probably still encounter maxim spammers from time to time. |
The proper way is to adjust performance if it is too weak/too strong and cost if it's too early/too late.
For example, Valentine and Sexton would be a lot more viable if they were 4 cp units. (Although valentine still needs a damage buff on its main gun.)
Yes, that is one facet of balancing. It is one tool at the disposal of the balance dev(s) among many. It's up to them to pick the right one for each individual case.
Why do people think they can just simplify this when balancing an RTS as diverse as COH2 is clearly not a simple task. You make one change here to fix a problem, that change affects the interaction of the unit in question with others, and creates a chain reaction, causing new balance issues to pop up as a result. You don't want one superior meta-strategy to emerge, so it's an ongoing battle to get things just right. |
than he should pay the one who first beat him.
I hate this community full of lies.
I can't tell if you're trolling or what. He obviously was referring to the maxim cancer which he implied is getting "cured" in the new patch, and indeed he didn't lose any matches as soviets. Either this is just thickly veiled sarcasm that I'm not picking up on or you're being a dumbass. Which is it? |