I have no clue, didn't think knowing how to code was a prerequesite for making a suggestion?
I'm not trying to say it's easy, I don't think any aspect of coding a game like this is. I just don't see why it wouldn't be possible. If the tracking already occurs secretly, is adding a visual indicator that much harder? The icon would last from the time the plane locks on to when it attacks. I assume once it attacks, the plane loses its track if the vehicle is outside the radius
My instinct is that making the planes track/lose the track in the first place is the hard part and that's already done. Could be totally wrong
It wouldn't, it's a very easy fix, for the planes to attack something they need to have a target (in the code) so that tank will become the target, then its as simple as reading what is targeted from the CAS and applying target(ed) to it and enabling an icon for the player.
Meh. There are other abilities that work like this. For example, AT grenades once the animation starts will home in on the target no matter how far it drives away before the projectile is launched. I've seen vehicles 60+ range get hit by AT rifle nades because of the delay on firing(the delay being a problem, not the tracking).
At least loiters can be shot down, or even dodged once they have been triggered. I am not saying they are well balanced, but there are counter play options.
I don't think this particular case is one where you deserved to get away with your cromwell. At least he had to expend 200 munitions to secure what should have been an easy kill. Content yourself with that.
I had the exact counter on the field, a bofors and it did nothing because it was focusing on a tank, but that's another issue. AT nades should be skill shots I have always said that and it can be frustrating to get into range and be homed in on but the only counter to at nades is to, not get in range, the counter to loiters is moving out of the area and AA, I had and did both and my tank got destroyed.
The game was lost long before this ability was used losing the cromwell only ended the game sooner, but how should it have been an easy kill? His only AT in the area was a panther and it was snared so it couldnt chase, my cromwell drove out of the area of loiter and he had no vision, so how does that mean he deserved to kill my tank by clicking a button?
is all your complaining about coding etc. because you just lost one cromwell to an ability? did you rush here once the game ended to cry about how unfair life is?
you were told by 3 people that this is how the ability is intended to work, still youre not satisfied.
there are things in the game that are actually broken which dont get fixed, welcome to coh
It's not the first time it has happened, and no, I played several games after but made sure to comment about it as the ability is broken and it needs to be discussed.
No ability should be intended to chase you way out of the area with zero vision, if the enemy had vision I wouldnt mind so much but it didn't.
if (vision) {state = "attack"} else if !vision {state = "patrol"}. Simple.
Name me 3 things that are broken to this extent that requires 1 click on the map.
But anyway, I know you have a hardon for me but lets not make this about me, instead focus on the ability.
Your tank should have died to the first strafe which was inside the circle anyway.
If it hit, of course but I reacted in time to get away from it, just like every other ability allows you to, even more expensive ones.
I don't know the coding but I dont think its far of a stretch to say they can fix it, they already changed a load of abilities, the best solution to this would be similar to the Sov AT bombing run, pick a direction and the planes strafe that area, they all should be and remove loiters but that, is probably asking too much.
Don't wanna sounds like to much of l2p, but you go down to 10% HP trading with a panther with a cromwell, first plane straight up misses everything, and you think this is OP? Like I can understand if maybe you're driving away at 75% HP and both planes miraculously hit and destroy your tank, but 10% hp is pushing a bit much. The dubest part is that the plane comes from the edge of the map where you cannot see it coming, but that isn't specific to stuka cas.
As katitof said, once you're acquired by the loiter, it's coming after you whether you be in heaven or hell. Just gotta keep moving and if the focus is there, line yourself up perpedicularly to the the incoming strafe and keep going full speed.
Half health or 10 HP it was a dead cromwell with that strafe, take all this that x y x out of the equazion "well you shouldnt have that low health a tank" its a battle, it happens, to counter area strafe you should have to just get out of the area, not out of the area and then some, and then some more.
The cromwell shouldnt have died, period, from everything the game shows me it was safe and it, and any other things like it need fixing.
Technically, the CAS did not affect the tank engagement. You had already lost the engagement. The planes just blew up your very badly damaged tank after it retreated a short distance, which doesn't seem unreasonable for 200 munis even if the targeting effects are somewhat misleading.
I think it did, it killed the tank, lost me MP and fuel that i could have repaired and it is unreasonable for it to be unavoidable, fuck me, a plane shoots me in the FOW with no sight when I am way out of the aoe and people are still saying its fine.
Note not one person has mentioned that the bofors did fuck all to the planes either.
Yeah you literally had a pixel of HP, I'd be annoyed if my 200MP ability didn't finish the job at that point.
Cluster bombs should be homing then and any unit that is in the aoe be chased down by a single bomb even when they are retreating far out of the area, no?
Did you miss the part where it doesn't matter where you are on the map after you were acquired as target for loitering plane? It will deliver strike, then return to loitering.
First pass of ANY loitering plane is pretty much guaranteed to unload at something.
Show me where it says/states that for me to "miss it".
It would also make the ability an utter waste of muni.
Its current implementation might not be perfect, but we really do not need even more forgiving reckless play and blobbing(4 of the loiter abilities for 4 factions are AI or partly AI as well).
Ever used hold the line? I'll leave that thought with you.
Not stopping until 2nd plane strafed would be one thing.
did you miss the UI where I was way out of range, did you also miss the part in the video where it had no vision on me. If the game is going to lable something as a range, then it should comply, its already BS with MG's we dont need it for Loiters too.
All loiters/overwatch abilities are troublesome imo. If planes are gonna auto-target they should be units that we have to control and pay for. That's more of a coh3 suggestion, but still loiters in this game could use a toning down
Agree but what was there for the ability to see my cromwell after the first strafe? I viewed it through his FOW and there was nothing that revealed the cromwell.
They are the last truley remaining OP ability that axis has to the point even reversing out of the area as soon as it is called in does not work, they chase you way out of the abilies sector too.
As it stands it is an "I win the tank engagement" button and nothing less.
Build AA: I did, "Reverse out of the area as soon as you see it": I did. and all for 200 muni?
Tell me, what I could have done in this video below to avoid the airstrike, please because its not even funny anymore:
Buy yourself an indirect fire weapon like a mortar or something if you struggle so much against it. That's the whole reason why they exist in the first place and part of the reason why they suck so much ass now is because positioning is increasingly less and less important in the face of raw DPS and out of cover durability. Instead, it is almost always better almost every single time to just buy another infantry squad or something instead of a mortar.
How do I build a mobile mortar as UKF? Doctrine, to fight against a sandbag? or spend 350 mp on something that is static and an indirect fire magnet. You're right that mortars are the answer to entrenched units, but not all factions have access to them as easily as Ost.
OKW may have to back tech, USF same, SOV same and UKF, well, either doctrine or gamble on 350mp, and if the sandbags on your cut off for example, youll have a hard time finding a place to build one.