1. Why have OKW not a good AT? raketen was ok when volks had schrecks....now they lost it, OKW armor was nerfed hard...okw has no good AT ...even the jagdpz4 was nerfed...it is so slow, that it will be flank from all other and the poor accurracy while turning is a joke....remind: it has no turrent and turns nearly slow like a elephant...puma is not that good while even pistole dmg it and mostly every allie infantery can equip handheld AT
2. why has the sov 120 mortar his old range, while all other light arty was nerfed?
it outrange ay other field light arty, can retreat, has high wiping potencial, has 6 model crew and survive..even with one model left..
3. why are cons with ppsh now the best infantery when u look to the price/ effency?
4. why can IS equip double brens/ vickers and shredd then all axis infantery in secounds?
5. the new jackson is a big joke...it is very fast, has good accurracy, TURRENT, good HP and nice dmg output.
2 them denied all alli armor...u can kit tanks, because of the turrent, speed and and good hp...but mostly they destroy ervy armor in secounds...no reson to kit
you make the allies much more easy mode in teamgames than they was since brit was released
Overall your questions aren't questions, they seem to state frustration and do not seek understanding. I will respond to each of your points as best I can though.
1. OKW actually has a diverse set and great AT options.
Raketens make great AT units. They can't be suppressed and can cloak. Use them in pairs for the most effectiveness in combination with mines volks snares.
Also don't forget your sturms can have shrecks and are now cheaper in the new patch!
Panthers are still great and I build them on a regular basis. Make sure you keep their front armor forward, take a shot then immediately reverse to avoid counter fire.
I personally have gravitated toward the puma in games of late; it can fight t34s with a bit of kiting and beat all allied light vehicle options without breaking a sweat. Late game it (and after the range vet bonus) it can flank with ease and disable vehicles with aimed shot.
I also adovcate keeping the jagdtiger in your doctrines for when allies decide to spam tank destroyers. The JT is the defacto king at tank slaying.
2. The 120 is designed to be a long range heavy and expensive mortar. Soviets are heavily reliant on their doctrines to win games, thus the price of using a 120 doctrine is losing other options in other doctrines. For example you can't have a ISU 152 or IS2 if you go 120s.
As OKW: ISGs have the same bombard range as the 120 before vet 3. Use an ISg to keep 120s moving. Overall though they are difficult to deal with, but easily countered with your own indirect and adopting a mobile playstyle when facing them.
Stukas are also excellent at forcing these to move, if not out right wiping them before they can dodge.
3. Cons are definitely not the most efficient infantry. They are just numerous and come out early in the game. If you could build obers at 0 minutes, every OKW would just build obers. You would have 4 ober squads by minute 10.
If we're comparing short range units in OKW, then would actually say mp40 volks are far more efficient when you're at 0 range. They destroy ppsh cons anyday with their higher damage output. Veterancy only makes the efficiency better as durability increases. Any other unit should engage ppshs at range, and they'll win.
I would also adovcate a flake half track if your opponent is using a heavy con build to control them when they push. Mg34s also pack a good punch now and should be used to layer your lines. One important point about suppression is that the more units you have in one spot, the more effective suppression is. So a blob of 2-3 conscripts - will all be suppressed by a half a MG volley.Where as a single conscript might take 1 to 2 volleys to suppress.
4. This has always been the case with British infantry and is their gimmick. The best way to deal with British infantry is with suppression, indirect or close range combat. You will trade fairly or favorable in close quarters combat with Brits. As British infantry has flat accuracy, you should be fighting them as close possible.
If not that, a p4 or double ober squads will suffice if you insist on letting them leverage their long range advantage.
5.The new Jackson is... Eh. It basically replaces the m10 these days and acts more like a brawler.
I find cloaked Raktens are the best way to deal with them. Since brawler tanks will almost always give chase, you can easily have your panther take a hit or two - feign weakness then bait the Jackson into raketen fire
The old Jackson was much more potent and could volley tanks from outside your vision range.
Or you can but a jagdtiger and flare/spot them with p fusilliers,