Profile of Troyd
General Information
Broadcast: https://www.twitch.tv/troyd_destin
Twitter: https://twitter.com/troyddestin
Youtube: https://www.youtube.com/c/Troyd
Steam: 76561197995692950
Nationality: Canada
Game Name: Troyd
Broadcast: https://www.twitch.tv/troyd_destin
Twitter: https://twitter.com/troyddestin
Youtube: https://www.youtube.com/c/Troyd
Steam: 76561197995692950
Nationality: Canada
Game Name: Troyd
Signature
Playercard of Troyd | ||||||||||||||||||||
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Post History of Troyd
Thread: The Best Game, You'll Ever Watch2 Jun 2020, 05:37 AM
Incredible gameplay, never before seen strategies, you'll wish you thought of them first! In: Replays |
Thread: Losing 5 squads in your base to a plane crash10 May 2020, 19:50 PM
UKF player (Tarnation) loses 5 ish squads at his retreat point to a plane shot down by his own AA during a top 100 match. 20 ish minute mark In: Replays |
Thread: High level 2v2 - Super Close! Tank carnage. 21 Mar 2020, 22:26 PM
Extremely close 2v2 game on Eindhoven In: Replays |
Thread: Troyd (USF) & Tarnation (SOV) vs Teemo (OST) & Doge (OST)11 Feb 2020, 23:58 PM
GGs Nice Allies teamwork ! Hey thanks for the cast, enjoyable to watch! I linked it in the description of the youtube video for this match https://youtu.be/qRzgmggRueU. In: Replays |
Thread: Troyd (USF) & Tarnation (SOV) vs Teemo (OST) & Doge (OST)11 Feb 2020, 15:59 PM
Top 20 2v2 automatch game. Available in youtube format here. https://www.youtube.com/playlist?list=PLV8jHnltBE_5dFSMNz3NeM5XDxgFnosYy In: Replays |
Thread: Counter SVT40?5 Feb 2020, 23:36 PM
Treat them like any other elite infantry unit, but with a delay, as they do not get a power spike until vet 3. Hard counter them with a light vehicle/medium tank, match them with your own elite infantry (pgrens, obers, falls), negate them with suppression or make them a manpower liability with rocket artillery (werfs, stukas). |
Thread: [2v2 SU vs OKW] - Figuring out why we lost5 Feb 2020, 16:02 PM
I love you too. To be fair I tend to float in mid/late game, not early game. Usually because my core infantry, suppresion source and basic AT are all deployed and i'm looking to see what they build so I can counter it. In: Replay Reviews |
Thread: [2v2 SU vs OKW] - Figuring out why we lost5 Feb 2020, 05:31 AM
General - If you're using a conscript build, go 4 conscripts. If you don't, especially against OKW, you'll simply get pushed off the field for not having enough squads. 3:17 - he conscript on the VP gets pushed by two volks while standing in the open,local toast's conscripts should be building sandbags while capturing points. This conscript could've been in green cover and dealt more damage, and likley held it's ground. 04:11 Localtoast is floating 400 man power, this should've been spent 1 minute ago. Do not float early resources early game, doing so essentially gives your opponent a free squads/unit over you. By the 6 minute mark is clear that the soviets have had almost 0 fuel control. One way to mitigate this situation is having both both players push onto one side of the map in order to ensure your team has access to a single fuel for the first phase of the game, this will ensure your light vehicle timings are consistent at around 7-8 minutes. 10:38 First t70 is built and is late. Axis have had their luchs out for a few minutes, however the soviet AT gun has kept it in check. It should also be noted that aTl is sitting on 190 fuel at this point. This couldve been a light vehicle over 3 minutes ago. Soviets have done a good job of getting back map control, but they are still behind in overall fuel. The reason the one OKW is able to sustain 5 p fus squads is that he's retreating them when the situation is unfavourable, or when they've lost health but not models. This means he's taking very little manpower bleed. 14:19 Generally speaking, localtoast has done of poor job of preserving his squads, as he only has 5 units out right now. At this point in the game soviets have half the pop cap OKW does, are floating a combined 300 unused fuel, have lost their t70. This represents a gross misuse and loss of troops. This game should already be over, but the axis team is not doing a very good job of dealing with soviet maxims, thus constraining their ability to seize the initiative. As soon as one of those links in the maxim line break, there will be a flood of infantry taking over the map. ~ 16 is normal timing for a medium tank, and OKW should have a clear advantage to breakthrough soviet lines and end the game. Why they chose to build a panther is beyond me, as the soviets aren't fielding any armor or even attempting to field vehicles. Tldr; Soviets fell behind in fuel, neglected to use their own fuel, one soviet player was unable to maintain squad preservation, ensuring more manpower loss then necessary. Axis did a better job of preserving squads, ergo had more manpower available, but a shit job at exploiting the victories achieved or investing in maxim counters. In: Replay Reviews |
Thread: How to counter Soviet Urban Defence3 Feb 2020, 15:36 PM
Soviets using this commander are typically clustered around their forward HQ. This means indirect will be disproportionately effective. You can camp outside their HQ with MGs and keep them around the building while you pummel them with artillery. I recommend using a stuka to either A knockout the building, or B get a ridiculous amount of kills. In: OKW Strategies |
Thread: Kimbo & Scotch vs Troyd & Tarnation3 Feb 2020, 01:17 AM
How many stukas do you need. In: Replays |
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Latest replays uploaded by Troyd
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Kharkov, Troyd (OST) & Solan (OST) vs Cesear (USF)& Eber(SU)by: Troyd map: Road to Kharkov1-1,074
105630105368104516103847103696103344103325697006871568714
Livestreams
3 |
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