click at your taskbar-clock/time and go into settings there, create a second clock with utc pacific/kanada and baboom, if you can read times then you have your direct comparison to your normal clock/timezone.if u cant read, well,ehmm,well |
i am not a friend of calling for nerfs just because one unit is harder to counter than compareable others, so maybe instead of adjusting raw numbers it may could be an alternative to set the autotargeting to false or limit that into a range where other mortars are performing.anything behind that normal range could only be targeted manually. its just an idea. the unit itself wouldn't be touched and maybe the "build-and-your-active-participation-into-battlefieldtargeting-problems-are-gone" tactics are over.
just an idea |
Please... you have a sub-par win rate of 30% average and low as 10%
ah ok, i forgot that evaluation is only possible with a certain value of whatever-ratio, for those who are interested in just numbers.
cant understand the argument with "strong-denying-tool". that tool is called ctrl+a for all |
People just cant stop beating OKW enough. People enjoy nerfing OKW too much
you are my man dude! it is quite entertaining as obviously many of you think games are won by this simple salvage.It is debatable whether the ability should be removed or not, but as long as in the core functions, not all groups are equal (all able to build caches), every effort trying to justify the comparison is irrelevant.
you want to make serious advice? then you have to take the "cache's build for all"- argument at first, and then you may discuss whats forgotten to adjust and not |
ingame menue is irerelevant, the menue background files are handled like movies and though its a locked hd 30i framerate. the flag_*.webm data is responsible for the "low" menue fps.
what i see now after 1 or 2 patches is a longer stuttering period(for about only 5 seconds) after starting game and entering menue.i asume its precaching sth. or preloading sth.in general there is nothin to be seen in real matches, performance is realy fine now.no problems at all with no aa and rest maxed out at hd resoulution,vsync off course enabled. stable 60 fps |
at first i have to thank you that there are some skilled programmers here around which take care about log parsing stuff and replay analysing etc. i dont have any knowledge how to write or read through the things neccesary for programing this parsers and javas and runtimes blabla etc., but i do remember my days at star trek online where people used to had a similar tool but in realtime.no submissions needed, realtime parsing of logs, of course offline parsing and such stuff. the tool i am talking about is called advanced combat tracker. when i see how much work u guys are doing for setting that replay analyzer for coh2 here up i want to ask if anybody maybe knows that tool. if not i want to commend it to you, it looks much easier to achieve your goals, maybe you even already have programmed the needed files or you can easily adapt your existing files in your github archives, im pretty sure about that.*.cs files can be compiled on the fly.I hope I could make you curious enough to have a closer look in to this one.
Advanced Combat Tracker
here is a small API online documentation
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Having played the balance preview mod v1 and v2, I still feel that OKW is too potent and capable of quick miracles in its current form.
stopped reading immediatly after this one.. |
enemies are fleeing to fast out of the sectors where a bombardement is announcend, makes them think this one is op, but in fact if you know how it works and you are fast in recapping that sector bringing the cuttoff to you(mostly that one not far away from your base or where enemy stealth.capped with storms the sector) this ability is done and 200 munitions spend for some lol mortars meanwhile. |
i never understood how people can bring "it should cost fuel"-thoughts in combination with their arguments that this commander/ability should been patched. since every players seems to be fuel-focused all what counts are issues concerning the fuel, they dont get that defacto up to this point you call in the tigerace you are almost no longer able to reinforce or even build complete new squads( i am refering to the manpower now, dont mix it up!) if u hit anything nowin this state the OH players is done,keep that in mind. (and of course i would ask myself what went wrong when a pvp match lasts up to cp17 and above, but that mentioned only in passing). The situation is apparently with the promotion-skill. having spend 25 fuel for experience direclty delivered to a unit is something what delayes everything you plan to to later with vehicles and stuff, but on paper, i must admit its very easy to not perceiving the fuelcost and to provide only the advantage to the fore. |
they already should have added this before removing the ressource-penalty, now when they removed the penalty, they will still differ from other factions in not being able to build caches too, im sure. good idea maybe with that removal, but not euqal to all other factions.FACT! |