im currently catching up thoughts and ideas to take them down in kinda rulessystem expressed in scarfunctions which are adressing your thoughts above. its ridicoulous how game has developed.ctrl+a and blobselect has nothing to do with skill or situational awarenes of current state of the match you are in.when i tested the very first version of my mod the first just left after he saw how it works(such a bunkerdown+mass instead class-gamertype he was) and the second mate failed at halftime(where should your micromanaging skills come from when you often play too macro)

but its glad to see that some other people are fed up with exactly same issues im fed up with too. my 2 cents, weitermachen!