mostly tigers or kings camp vs me so i have to rush them or some thing and in this moments i lose my armor mostly
how should i play vs them in 1 v 1 as usf ?
some times its really hard to deal with german infentry so i get shermans but then they are preaty useless the only use of them is to flank this action is heavely punished by shreks spam rocketens or mines
i mostly get 4 rifels and a cap bars on every one
zooks on cap and RE's
wille i rush or flank minedetecters are first to detect mines bars efter to clean ATGS cap and RE just shoot the tank to distract then only tanks mostly its shermans and a jakson or 2 shermans
the heavy tank starts rooling back some times to the sides and my tanks cant really get his back
king tiger has insane dmg to jaksons thet die efter 2 shoots
+ king tiger is really good vs my troops so i am forced to rush him |
not only the sovits are under
usf are strugeling vs aixe factions too in 1 v 1 late game
usf paper tanks can't really fight german easy to use durable armor
flanking is heavely punished german ATGS penetrate every shoot wille my wood ATGS mostly cant penetrate
+mines
usf poor infentry late game cant do much vs ober with lmgs or greens and lmgs
usf players have to blob but then they get hard contered by stuka or wermaht warfer
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Sick and tired of playing against Brits. They have the freedom and flexibility to do whatever they want cuz almost all of their units are stronger 1v1. I play mostly Ostheer. The things that annoy me the most are:
1) Advanced emplacement. I quite good at knocking them out but the time it takes to destroy one, the brit manages to build two more. Bofors costs only 30 fuel, less than a light tank, yet can act as arty, area defense against infantry even medium armor. Hell even panthers get penetrated at a decent rate. And the accuracy is astounding. The bofors just doesn't miss. Compared to the OKW flak halftrack that misses most of its shot on retreating inf, the bofors just doesn't give a **** about your retreat defensive bonus. And brace! The word overpowered doesn't even do it justice.
2) Comet tank is too cheap for its performance. Its basically the price of a panther, yet it can kill inf at an amazing rate. Players can use it almost like a tiger. And its non doctrinal. And I don't get why US and Brit factions don't get much of an accuracy penalty when their tanks are on the move. In fact Comets get no penalty to their accuracy! That is OP.
3) The grenade throwing ability of many of their tanks allows them to easily kill at guns while devoting their main gun to kill armor makes the brit tanks far too easy to use. Why do brit units get several abilities while most Ostheer units get only one?
4) AVRE is also too cheap for its cost. Because it is a doctrinal call in, u don't even need to tech. To kill an AVRE as ostheer, you need panthers due to the extreme armor and health of it. Stugs, paks, just don't cut it. I had a pair of stugs snipe it constantly but it just has too much health and stugs cannot give chase cuz their slow, turretless and defenseless against inf (mg won't stop piat inf). TWP is difficult to use on a moving target that is constantly trying to back out of your range. So it forces the ost player to get tier 4 and use up a lot of fuel while the brit player hasn't spent much fuel on getting an AVRE (only 140) while the panther alone will cost you more fuel.
5) Land mattress. I don't think i need to explain further. This unit shouldn't even exist. It's not like brits don't have enough arty already. Everything about it is op, the cost, performance, no teching required, etc.
There are almost no weaknesses in the Brit faction while other factions have several. They have a strong early game if you choose to bring it to your opponent aggressively and the game just gets easier as it progresses. They can choose between mobility or defense which ostheer doesn't have the luxury of. This is not the CoH 1 brit where infantry was actually expensive. I dare you to name a weakness in the Brit faction. All i can think of is no at snares which i capitalize for a 2 minute interval will 222s until piat/at gun/aec arrive. Also the only underperforming unit, the firefly, is getting a rate of fire buff. Relic developers are truly Brit fanboys.
cos maybe aixe are kinda op ez to use |
Not really, roughly before you had 1.5 fuel prices hence:
OKW P4 202.5 (now 150)
Panther 262.5 (now 200)
KT 390 (now 310)
The only thing I don't feel is right that the OKW P4 costs more than Ez8 & T34/85 while being worse.
Pershing cost more then a panther while being worse |
thets just not ok
usf atg are a total shit
yes i forgot the ap rounds
but 0 penetration most of the time even on panzer 4 thets noot cool
king tiger rapes inf tanks ATG wtf wille usf heavy pershing cant win 2 stugs
ok king tiger is too much for pershing
pershing is cheper then a tiger by 40 MP and 30 fuel still tiger will win him with half hp
ok then a panther still no,[ both tank destroyers ]
panthers cost 490 mp 175 fuel /\ pershing 600 mp 200 fuel
and panther still wins
if usf tanks cant deal with aixe tanks why they dont have good ATG ?
its sounds really un fair for a game
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am i cool enough to join my favorite faction clan !!! the glorious usf
btw guys why wouldn't we push usf in the balance ? i think they need some buffs
steam
http://steamcommunity.com/profiles/76561198038199828
player card
http://www.coh2.org/ladders/playercard/steamid/76561198038199828 |
- Maxim can pack up quickly and more resilient with 6 man
- I think you play the wrong patch if you having problem problem with grens, Rifles, Tommies eat them for breakfast, Cons scale better than before, but still not win long range fight versus grens
- You should try Easy 8, Pershing if you want more armored usf vehicules, You should try Tank destroyers like Jackson, Su-85, Firefly, you will outrange Tigers and Panthers, remember OST panthers are costly as hell ( i mean, tech to tier 4 ), tiger is expensive, strong, and vulnerable to mines, tank destroyers
- I dont understand the rest of the text, maybe are you raging against OKW ? we all know that they are overperforming right now, but i Wher was the subject of your thread
= Maybe before crying to balance forum, you could ask some help in other section, or watch replays ( i know a lot of good youtube channels if you ask me), if a 1v1 can help you understand that Whermar is not op, you can play Ost and i play ally ( its not a flame text, i am friendly )
well yes late game rifles with 2 bars will win but early game greens arent so weak like all think greens are pretty strong try 4 groups of them and they will do great early game
thx for a normal replay |
- You forgot that Cons does have Hoorah and Merge from the start, or you intentionally forget things ? you want all factions to be copi pasta ?
You should try mirror match in custom games
- Rifle grenade will never one shot a squad in a building, USF grenades explodes too before the MG can ungarison, its how grenades in generally works.
i will talk about 1 v 1 and about ranks 200-500
ooo so making one faction op and easy to micro but the other hard to play is ok?
so putting a machingun thet covers 1\3 of the map is hard to micro then the soviet mg thet maybe covers 1\8
greens with lmg is so hard to micro right ? usf dont nneed to flank\smoke\bombard all the mgs and some how try to get close to greens that just camp and rape with their lmgs ?
usf poor paper tanks are so ez to micro right? comper to one OP german tank thet dosent want to get penetrated !!![tiger,panther,stug with a scope]
that's completely fucked up , why a new aixe player thet played maybe about 100 matches gets up so ez on the rank list ?
[ofc all top players have the skill and micro they are pros so the game is balanced somehow there but for players mid skill its not fair .why low skill win mid skill ] |
There are several critical things that need to be adjusted about the Wehrmacht early-game.
1.MG42
I cannot stress enough how the fact that the wehrmacht can immediately build mg 42 in their basic headquarters is a HUGE advantage. Before you can get a maxim or let alone a 50.cal inside, guess what, an MG42 is already in there!
an MG42 is both a force multiplier and area denial tool. The fact that they could be built 20-25 seconds faster than a maxim is critical. One of these near a fuel point early game is a game changer. Grenadiers should be swapped with MG42 in the teching.
2.Panzerfaust
I have no idea why soviets need to research AT grenades but grenadiers get panzerfausts immediately. It completely negates allied light vehicles like the soviet scout car or British UC. It should need battle phase 1 like the rifle grenade.
3.Rifle grenade
Rifle grenades do too much damage. The trade-off was supposed to be range and speed for damage, but it is still too strong. It should have a damage reduction.
if you will take all the OP stuf from aixe they will start to rage
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Apparently it's not possible due to limitations in the engine (entire state of the game is not saved on the server). Sorry.
Ooo ok now i know
Thank you
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