I've given up! It is long time since i last cared about a RTS, but seriously this community. Relic shouldn't look to us for balance. It is clear that CoH got one of the most Biased player groups to either side. It is fucking sickining and i don't think anything can be done about it. As long as people keep deviding themselves up in only axis or allies players and refuse to try playing as the other side there won't be anything to gain. Ost has some problem so does okw so does every fucking faction but the way people often present it. makes it nonconstructive
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Reason why I used the word "reasonable" and not "out right beat". But that exactly the problem, for me to gain a "advantage"I would need to spend 150 m and 15 fuel + 60 mun at the rate 280mp per rifle, at the cost of 28 to reinforce.
If I "won" a engagement with rifle+bar engagement I will not doubtfuly lose a single model in BEST case scenario, not accounting the lucky instant Rng K.O of a model by shrecks shot and the destruction of cover usually needed by allue squads to remain vaible.
Typically since the only unit that can at engage at long range as allie is the IS, rifle need to close the gap in "mid" range which often results in a lost of a model to get in position. Not only the mp bleed of rifles and IS high, even a "victory" engagement is costly.
NOW all that is FINE since we are going with the whole "Nazi Germany super army" theme that we are fanscinated now a days (which of course comes at the cost of reality).
The problem is to counter infantry play is the usage of vehicles and it becomes a huge problem with you equip a rather cheap squad, tier 1 and most importantly (problem is not the weapon, it's how many available) the spambility of the the weapon with no real downside.
Unlike a popular counter-argument (barely qualifies but it's there) the zook has clear disadvantages, mainly lack of damage (80dmg vs 120 dmg) lack of range and most importantly lack of penetration, which is key.
As it stands there is no real reason to build any other type of unit the volks + armor vehicles your choice due to cost per effect meta. Not they are "great" (unless your referring to super volks of days past) But cost effective...
Thus the superman comment, lack of any real down side, cheap, available early and reasonably effect all target types seems super to me...
This! |
I do not understand that even though something is blatantly obvious there are always people that blindly only think about their favourite faction and vote/behave like that. I personally want a balanced very close game. There is so much wrong with this game and so much is really disputable, but this one, really, are you serious?
1/5 of your whole population for a big sitting weapon that is not a howitzer, so with a very limited map control factor is so clearly too much... You giving up so much map control for building this. 20 population less that can move and fight elsewhere. Imagine you build a second one, you kicked yourself with this act. And on top of it its clearly counterable if you really need to kill it. But if you don't have to just let if live and attack elsewhere with superior numbers. Its a big mistake to build this in its current state.
Yeah. It baffles me aswell |
Kubels are never really rebuilt. Once they are destroyed try are gone. I personnelly think they are fine. US is still able to get a SC in 6 min. SU can getc a scout car and hard counter it almost instantly
True. And both of those decisions will make you loose to 6 minute p2...
I agree with next poster. Give it 5 fuel cost and perhaps buff it in some way at the same time, but do not give it back its suppresion
If it cost 5 fuel i have no problem with what the guy i quoted said. |
He hasn't even said anything "bullshit" in this thread, man.
It's true: the Stuka and the Katy fulfill different roles. Personally, I'd rather have a Katy than a Stuka, since it's cheaper, can fire more often and, in my opinion, is easier to aim effectively. Often when I'm playing OKW I find that the long line shape of the Stuka's barrage doesn't match the shape of my target. Meanwhile, the nice simple Katy circle is always effective no matter what you're shooting at, and covers a fair breadth too. Sure the Stuka may be able to do more damage to precise locations, but the Katy just feels overall more consistent to me.
https://www.youtube.com/watch?v=pWdd6_ZxX8c |
o
Hey if you don't know how to do it perhaps the 2 posters above you can help... lmao |
Replay? |
Is your ban gone? Too bad no1 missed you.
But you are still here :'( |
Replay? |
pak+mg42 with ability on |