PS: YEAH, WE GET IT. Hit the Dirt is OP. We're already nerfing it for the live version. Do you have any examples of conscripts PPSh where Hit-the-dirt was not used?
Really? What kind of ways are you guys looking into hitting? Suppression Immunity? -10% Received Damage? There isn't much there to nerf. Shouldn't we maybe look at Conscript's Long Range Accuracy first? We can afford to hit that since Conscripts have amazing Accuracy Vet. Maybe make it so they can't reinforce while Hitting the Dirt? |
Mortar Smoke was always there. It just sucked hard with how long it took to come down and HE rounds were always the better option. |
Well, you can, but you need to dedicate some time and a tank or at gun
Indeed, this is true but breaks immersion too hard for my tastes. |
I'm still holding on to hope that I can scuttle emplacements in the next patch. Much rather destroy my emplacements myself than let someone else do it for me. |
The IS-2 is the second worst heavy call-in in the game after the ISU-152 in my book. After the DB patch, it is likely going to be the worst heavy call-in. It is unreliable, missing point blank shots.
I also don't get why we don't tie all heavy call-ins to tech and then finally either tone down the KT or just buff the tiger and is2 to KT levels
I would go with the second option. It really makes no sense that those bigger guns are just not living up to expectations. I remember that Mr.Smith and Miragefla were experimenting with increasing their damage to 200 (From 160) and as far as I could tell, people loved it! What happened? |
Guys, there is no need to reinvent the wheel. Just look at Coh 1 Panther. It was perfect. Avarage to slower firing, but dealing tons of damage to tanks.
IMO Just keep the live RoF, but increase damage to 200. More alpha damage, Better against prediums and lights, but pretty much the same against TDs and mediums (4 shots). Equalize moving accuracy to .65 to both OKW/OST version.
Wouldn't this make the Panther a heavily armoured, much faster yet shorter ranged version of the Firefly that can also defend itself with an MG42? Hmmmmm... While I think you are on the right track by keeping it's AT role front and center of any discussed changes, wouldn't this render the Tiger Tank rather redundant? |
Is there any chance that it's possible to make hit the dirt cause soldiers to crawl and very slowly move towards the target?
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If pack-up ever makes it this patch, it would probably be only to suicide your emplacements, but with no refund.
YES!!! I'll take that in a heart beat! No, I'm not being sarcastic. |
Right on the button, Cobalt! That's exactly my thoughts. The reason the Revamp type nerfs were acceptable in the revamp as opposed to the DBP is the ability to break down emplacements. A short ranged Mortar Pit on larger maps is crippling to a players ability to go on the offensive. You are forced to wait for your enemy to destroy your pits before you can build a more effective fighting force.
Of course, this isn't only true for "Sim-City" spammers. Take 4v4 Maps for example. If you are forced to play on your half of the map and need mortar support, you will build it to help drive the enemy off. But what happens if you do so and drive them out of your territory? Your Mortar Pit effectively becomes dead weight and you have to build another one closer to the front to maintain fire support, decreasing your Pop Cap further.
More advanced players don't like this limitation that forces them to keep playing defensively and waste pop cap. In order to free pop, you have to LET your enemy destroy your rear lines? Not every player wants to embrace that suicidal mentality. Hence, they stay on the defensive, whether they want to or not. Either that or they give up Mortar Pits entirely and try to steal on off the enemy.
Hence, the ability to pack-up your emplacements is essential for these nerfs to be acceptable for live play. |
For the love of fucking god, why are morter pits not limited to one.
This patch completely misses the mark on so many issues.
Mortar Pits have being nerfed to near oblivion, considering what it is. Auto Fire range is only 5 more than a regular mortar, it's rate of fire garrison bonus is removed AND brace is down to 20 seconds. Any more nerfs and the mortar pit will never be built again. |