CoH2 isn't like other RTS games. This uniqueness has, unfortunately, resulted in a naming convention which creates confusion and lacks clarity.
Tiers in RTS games can refer to a few things.
In Age of Empires, tiers are called "ages," and are designated by "Dark, Feudal, Castle, Imperial." It is worthy to note that the UI icon for each of these ages is 1-4 respectively, the base age being 1, but including both villagers from the town hall and militia from the barracks. It works well, because all races have the same, universal tech progression, with the same types of units and technology being unlocked at each age. In this game, production buildings themselves are just referred to by name.
In Starcraft, there is less community use of the term tier, or any comparable, and every time I've seen it used on, say, Team Liquid it's resulted in some confusion. For example, I've seen the general consensus that the Terran Barracks is "tech tier 1," but separation in calling a tech lab tech tier 1.5 or just lumping it in with tier 1.
The only faction which has clear consistency is Zerg, because their buildings and tech are gated behind an upgrade progression similar to AoE's ages in upgrades to their HQ building the hatchery (into a lair, then a hive). Those are just called by the name of the building associated. "Lair tech" etc.. The closest comparable is Ostheer.
In C&C Generals, tech is entirely tied to buildings for all factions, more similar to the Soviet's style teching. The term "tier" is rarely, rarely used. Instead, they're referred to the buildings and upgrades individually. Furthermore, all infantry are found in the barracks, all armored units are found in the war factory, and all air units are found in the war field, further simplifying what heading we can group units into.
Anybody remember Dark Colony? Man, the mechanics in that game confused the heck out of me when I was little. Still do, since I lost the disk.
CoH2 has lots of unique tech progression. We've combined ages with optional building progression in the OST, have a dual branch into linear Soviet tech, two first step branches into.
So, why does the CoH2 community use tier a comparably large amount? Why don't we just call everything by its faction-specific name, since most of the factions don't have a linear tech progression, or have their own brand, or amount of tiers in the first place (which makes it unintuitive to say Tier 2 for Brit end game and tier 4, a MUCH higher number, for Ost endgame)? There's also the problem that our initial buildings all produce combat units, and that there's no such thing to call 'workers', engineers being the closest analogue.
Because the names of the buildings are long.
That's it. People don't want to learn each one and say Mechanized Tankoviky Support Battlegruppa Kompanie Post Headquarters Festung for whatever tier they mean.
Okay, so what do we do to get the most intuitive naming convention?
Not calling the HQ tier 0, for starters.
In every case where buildings are called by tiers in other games, it occurs they produce units which fight peoples. Furthermore town halls and command centers are never referred to by "tier 0." Again, CoH2 doesn't have worker units in that sense--all infantry are combat infantry and can aid the generation of resources and build stuff, maybe not the same things but stuff still.
Again! Most "tier 0" structures have mainline combat units! You wanna call that Tier 0???
Calling it tier 0 isn't intuitive at all.
We shouldn't even call it HQ, since it can get more confusing with the pre-built bases factions, and the fact there's a designated building zone on each map that can easily take the name "headquarters zone."
So, what universal basis may we call tech progression for the sake of consistency and ease?
The UI indicates a linear progression of the 'tech level' of each building relative to faction.
Most new players will default to calling the HQ building "tier 1," and logically go up a number each step up the UI chain.
HECK YOU EVEN USE F1-F5 FOR THEIR HOTKEYS! IS THERE AN F0 KEY? NO.
So, cast away this confusing "tier 0" nonsense.
The HQ building is tier 1.
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