I think hes being sarcastic jaedrik, if not then....
I know, I was using his post as a springboard to relate it back to the arguments Quinn made for dem plane crashes and tank crit survivals.
In fact, a lot of this can relate back to my first post on .org!
Ciez has added quite a few considerations to the pile of game design.
Though I admit they're a little closer to player expectations and good design than plane crashes and tank crits were. Cheese. Nothing beats them.
Tactical / strategic depth could be added for weapon upgrades to make them more sidegrade choices disregarding their munitions opportunity cost. I believe there's an effective way to intuitively convey this to people so they don't complain when that LMG42 doesn't do as much DPS.
Oh, speaking of which, making G43s compete with LMG42s for the upgrade slot would do this handsomely even in their current state! G43s can fire on the move, LMG42s can't, that's obvious to everyone, so the sidegrade would be effectively set, and munitions opportunity cost and flexibility considerations allowed for all! More stuff like this would be nice.
Some forms of qualitatively designed asymmetric faction imbalance (flame weapons and AA) can be frustrating in their current forms, especially with how flames deal with the expectations of players that cover / positioning = good and AT gun given proper positioning > tank.
Yeah, and pls remove suppression from ISGs. D: They're super units by design. As we know, such super units by design end up either being overpowered or worthless, and generally frustrating to deal with.