Can't we simply establish the rule that units are not to be balanced due to problems that only arise in games bigger than 1v1? Imagine you just add a 10v10 mode in League of Legends and Champs now scale up to level 30 instead of 18. Suddenly, certain mechanics that are very balanced become extremely op and annoying, although they aren't really a problem in 5v5 and max level 18, the standard game mode.
Every slight advantage gets amplified exponentially in team games. Please don't balance units around it.
That is why OKW needs changes which do not affect smaller games.
The aggressive OKW truck placement is one of the key issues... hardly a problem in 1vs1 or 2vs2 but a gamebreaker in bigger matches. - There could be different approaches: increased cost or time depending on the distance to the HQ or it has to be connected to function properly.
The Kübelwagen itself is a broken unit - close to useless on city maps and OP on open maps (especially against US). - More HP and Dmg, no suppression until vet, better spotting with vet
The Sturmpio as 1st unit, the Kübel and the early OKW truck can quickly seize territory in the beginning and hold it, while the enemy has no access on it (mostly the fuel points). The south of Steppes is a perfect example.
Then we have resources from caches... just wtf - there is a reason why they can't build any. 4 OKW vs allies is a different game than 2 OKW and 2 Ostheer.
and then there is the KT exception from the heavy limit. Having 2 Kts or 1 KT and 1 JT is almost impossible to break.