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Post History of RedT3rror
Thread: Centaur28 Sep 2015, 11:49 AM
What's making it so hard to get JP4 or a StuG? In: COH2 Balance |
Thread: Centaur27 Sep 2015, 11:51 AM
Pretty sure if the ostwind was performing just as well... all these people defending the centaur would change their tune... Pretty sure there will be no reason to defend the centaur if the brits had a proper early AI weapon which can be used offensively. Unlike the Ostwind, the Centaur does a rather bad job in chasing down retreating units. Just keep distance and you won't suffer any more wipes. In: COH2 Balance |
Thread: ISU-152 dead without self sighting ability?27 Sep 2015, 00:11 AM
I like sight change, now players have to support their super long range super tanks instead of wiping everything with them from safe distance. The only prolblem: The ISU is not a "super long range super tank"(unlike the Jagdtiger, which can also use HE barrage, lol). They fixed the wipe problem with the bigger spread of units which is good. However, that was it's only strength - so instead of being made into something useful it will rot in some corner. |
Thread: Molotov vs Bunker26 Sep 2015, 23:53 PM
Meanwhile Penals are crying in a corner, searching for their uniqe usefulnes. In: COH2 Gameplay |
Thread: Are the stock UKF commanders trash?26 Sep 2015, 23:47 PM
Commando overshadows vanguard by a huge margin when you play against more than 2 OKW. First, you would never be able to land logistic glider against 3+ flak hqs, and, thus, never be able to have commanders. Second, air supremacy ruins okw trucks. Having like 2 commandos and 1 officer on the field for about 1200mp is deadly for any enemy. To have more than 1 aggressive Infantry unit makes things much easier for the brits. The Croco has great AI which forms a great synergy with Fireflys.
The Railroad kills OKW trucks. The tank hunters have a very good (high range) passive vehicle detection (quite long range) and the only snare for brits. The halftrack is slightly more expensive but offers a mobile reinforce and rearm point. Hold the line is indeed crap.
Salvage is nice but there are often very few wrecks available. Even wrecks don't last long on the frontline. It's situational, sometimes it's totally worth it... sometimes absolutely not. In: COH2 Gameplay |
Thread: Su-8526 Sep 2015, 19:37 PM
Overpriced and late T4 is the problem. In: COH2 Balance |
Thread: A Brit Balance Thread. (yes, another)26 Sep 2015, 18:13 PM
The Jadgtiger/Elefant as a counter to Churchill's is silly when you consider the fact that both those tanks are very, very expensive late game tanks while the Churchill only costs 5 more fuel than a KV1 while being better in every way. By the time a Jadgtiger hits the field you have either already been overwhelmed or are just barely hanging on. The Churchill has about 180 (15(UKF starts with 20 fuel right?)+115+50) fuel tech cost. In: COH2 Balance |
Thread: Is T-34/85 as sad as I think it is? 26 Sep 2015, 17:47 PM
Near pen is 160... that's far from good. |
Thread: Are the stock UKF commanders trash?26 Sep 2015, 17:31 PM
Maybe I´ve not expressed myself as I wanted. I wanted to point out that there are much better ALTERNATIVES (Vanguard being a better alternative for Commandos) in COMPARISON with the stock commanders. In: COH2 Gameplay |
Thread: Are the stock UKF commanders trash?26 Sep 2015, 16:30 PM
It feels like the UKF commanders which come for free perform much worse than the paid ones. Especially Vanguard and Special Weapons Regiment are greatly superior to the stock commanders since they come with Croco, useful offmap and elite infantry. Let's have a subjective look: Vanguard replaces Commando Doc since it can build additional commandos without having to pay another 500m(540)mp. The Typhoon offmap is atleast useful while the Air supremacy is fancy but too expensive and every enemy will have left the area before the first bombs drop(unless he never looks onto the minimap, I´ve honestly never lost anything valueable to this ability except numerous OKW buildings).It's not bad at all, but it's not very good either. All the other Commando abilities are just too much ammo for not enough effect (especially if you try to save up for air supremacy) Artillery regiment: 100mun ability that doesn't hit anything (and has a terrible AoE) and fires 6shells max. Valentine is bad and comes too late. Sexton is crap. Flares are actually the best thing in that doc. Overwatch protects your own territories -> the enemy will simply withdraw thus you won't kill anything but delay attacks (for 225 mun!!). Royal Engineers: Command vehicle and AVRE are the only useful things - yet I'd rather choose a croco instead of an AVRE. "Stand fast" was op once. Now, since emplacements have become useless it's just... meh or very situational. Special Weapons: Have a mobile reinforce point with access to weapons (I rarely build that reinforcement point because it's fragile). Concentrated Artillery makes it cheaper to destroy OKW trucks (cheaper than air supremacy!). Mix tank hunters into your infantry and you can actually cripple tanks and ... yeah ... a Croco as topping. In: COH2 Gameplay |
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Latest replays uploaded by RedT3rror
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VS呆瓜鼹鼠 Prime Elyn !!! ♣♔ Cpt.Lavender Ph.D. JohnBravo=★= Yope SoE-Sturmpanther- SoE-RedT3rror- SoE-Overlord-Balance patch previewby: RedT3rror map: Unknown2-1,112
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VSPh.D. JohnBravo SoE-Overlord- SoE-Sturmpanther- SoE-RedT3rror-Prime Elyn !!! ♣♔ Poseidon Cpt.Lavender 呆瓜鼹鼠Balance Patch Previewby: RedT3rror map: Unknown2-1,108
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VSSoE-RedT3rror- SoE-Overlord- Rene_Z20 SoE-Sturmpanther-☣ WarMachine ☣ |GB| The H[oo]ligan486 AtomicRockets [NS] aerafieldFall balance previewby: RedT3rror map: La Gleize8-1,780
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