Not really, on the other hand we have tiger with great mobility and its vet bonuses. So balances it out.
Im not sure but in the attribute editor its vet 3 wep rotation bonus is set to 0.2, im not sure but it may only be a 2% bonus instead of 20%. I can hardly see a difference compared to the Is2. Someone can clarify please.
I dont know much about the editor so I can be very wrong.
Double edit: Im just not sure where to find the bonuses, the extra health bonus is clear as day. |
I feel like some people are getting that feeling when comparing it to the tiger and is2. Realistically it's a fine unit.
300 armour is decent and it's isn't ment to go head to head with tanks like the panther, at best it can fend it off.
Only thing I think could be tweaked is it's vet or seige mode (or vet to improve seige mode).
Again, it's current state it's good. |
As a player who has used this tank many times, I can say the kv2 is fine. Just don't get it if the enemy has a good armour presence on the field because its not very good against armour.
My only like others have said is seige mode is rarely used because it leaves you very vulnerable because of the tear down/set up time and minimal range unless your on a map with a shot blocker (also now only increases your range).
To a lesser extent it's vet bonus are not as good as other heavy tanks.
As a unit itself through, it's fine (attack ground is really good) |
I was going to wait for the tourny stats but Im just going to say my piece.
I believe when heavies where first tied to tech I said they should have their original cp requirement being 11cps.
Is2 is a special case, maybe perhaps adjusting its armour to 350 considering that seems most complained about, other alternative is increasing its cost but wont fix the problem.
Conscripts manpower blitz perhaps could see the cover bonus go from 35% to 20% (if not enough, 15%) and adjusting the reinforcement cost to 18 from 17.
And just a tid bit for the su85, reduce the pen bonus from 30% to 15%.
Edit: I think the cover bonus is 30%, if so reduce it to 15%. |
Responding to op response, here is my opinion.
Jackson should have its pen bonus decrease to 10%-15%, jackson should iver have its accuracy further neft or reload increased or mobility.
Same as jackson, su85 should have its pen bonus decreased to 10%-15%, thats it.
I agree with the firefly.
Jagpanzer 4, I just find it hard to choose when its basically sandwich between the pazer 4 and panther, honestly would be 100% more beneficial if just arrive earlier (not needing the panzer authorisation).
For a fact, the panzer hq is the most prominent tech structure in the game to get destroyed. I cant remember if the set up time for the panzer hq was increased but maybe the pazer authorisation upgrade could be increased instead.
The stug by far is the toughest one. Perhaps replace vet one with a HE shell like the one tested on the m10s before? I dont see why it also couldnt have 640 health but I would be seriously careful with the stug with any buffs (vet one is a given to be changed or buffed).
Not to forget the forgetful su76, just make it a tad cheaper. Only other buff I can think of is increase its damage vet to make 160 instead of 140 and switch placed with the reload buff at vet 3 so you have to really earn it.
Just my thoughts.
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I have never been a fan of the pen increase at vet 2. I remember strictly stating when they were testing these changes that there pen was ridiculous and posted there new stats as well (even through they needed fixing back then).
Cutting down the pen bonus for the su85 and jackson to 10% or 15% would do. Maybe adjust the accuracy a bit on the jackson (Not sure what to do about the jackson).
On the panther, personally even through its accuracy has been buffed, I would like to see it not to really ever be able to miss a shot on heavy armour. Most frustrating when that happens, perhaps slightly reduce the cost but that's it. Just a tank Hunter that you can be sure you can dive against a heavy that won't miss (don't know what the current chances are atm).
I absolutely loathe the idea of increasing the Panthers pen (even if it's at vet) because 1. It's already high at 220/240/260 and 2. This is against one single vehical (is2) so if the pen was increase, all you bloody would be doing is creating the exact same problem with the allies heavies (kv1,kv2 is,Churchill and the comet). At a higher expense but the same problem.
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I've said it before, but replace the way siege mode works with a barrage mode instead of auto fire. Increase ROF for the barrage. Make it ~ a limited to 1 heavy ml20. If need be lock that behind vet 1
Get the idea but I'm not a fan to make siege mode essentially an upgrade from bunker buster. Also might mean indirect range at vet 2 would need to be re-valuated.
Seige mode needs to be adjusted better (limited range removed, reload set to 9 and teardown time ajusted) something along those lines would help.
Personally still think it's extra rotation at vet 3 isn't needed and should be replaced ( not with a reload buff, wasn't sure how well that would go down with infantry). |
If they are in fact as you stated two separate guns and thus have two separate stats. First, I'm puzzled why there is an arbitrary .25 second faster reload in siege mode at all. Why wouldnt it be absolutely identical.
Second, if that is essentially the same implementation as pre"change" kv2, the stats were clearly changed with the patch but not done to mirror the desired changes. This is rather odd.
Third, if indeed this is the case then it's something that could and should be hot fixed.
And even if the siege mode does lack the reload bonus it still has the range bonus and coupled with the standard mode buffs, the vehicle still stands on it's own with 300 armor, 50 range, 1200hp, 240 damage per shot with deflection 50% damage(at vet 3).
The kv2 has 50% deflection damage straight out of the getgo in exchange having it's pen reduced to 140/150/170. If you ment once it was at vet 3. |
KV2 is more flexible than ISU and better at defensive play than IS2. In exchange it loses some though not all of the tankiness of the IS2 and the range of the ISU.
The real advantage is that the KV2 synergized especially well with something like the su85 with focus forward.
Defensively the su85 spots and the kv2 bombards. Offensively the kv2 tanks and su85 plays long range support. This flexibility is something neither the IS2 nor the ISU have and it happens to be in a very decent commander as well- urban defense.
Early game urban defense allows for flexible callins to support whatever style you choose. Call the m42 if you are having vehicle issues, call in shocks if you want to push the infantry issue. As a result of this, both tier 1 and tier 2 become viable. Tier 2, stall until shocks using multiple engineers. Tier 1, grab an m42 and skip ptrs on your peniles.
Edit: I also dont know where this idea that siege mode doesnt reduce reload time anymore came from. It does, it just reduces it by 25% now instead of 50% like it used to.
I also disagree that the turret traverse and hp bonus are not good veterancy bonuses. The HP bonus results in a vehicle that is even more durable than a tiger and the traverse buff makes it that much harder to flank- an issue of the stock kv2 if you've used it before.
It's just in my experience with a vet 3 kv2, if I loose it I'm not really fuss about losing the veterancy also I don't feel like the turret rotation does almost anything at vet 3.
Each to their own.
I just say I know that the reload in seige mode is 0.75 but is slightly mitigated due to the fact it is a weapon on its own with a reload of 10-12 seconds. |
I agree, I think a reload buff would do alot to make the unit scale better into the late game when other heavy units already start with much better ROF and the Kv2's slow projectile has a slightly increased propensity to miss.
Easly replace the 30% turret rotation with a reload buff at vet 3 (hold the title of being the last tank in the game wit hjout a reload buff with vet). But yeah it's just that, at vet 3 the kv2 is just really disappointing as it dosnt really feel like it hasn't really improved since getting it.
I mean whould you prefer to fight a vet 3 is2, isu or kv2? |