Profile of turbotortoise
General Information
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence: Canada
Nationality: United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence: Canada
Nationality: United Kingdom
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Post History of turbotortoise
Thread: USF: 5 Man Vehicle Crews12 Oct 2015, 00:56 AM
Yeah, I'm not sure I'm too keen on the idea of default Thompson's. In: COH2 Balance |
Thread: USF: 5 Man Vehicle Crews11 Oct 2015, 23:05 PM
Vehicle crews are vulnerable for a reason. I don't see much reason for this, other then to subvert that. OR give Thompson upgrade more utility. On top of that, asking for a window of forgiveness for using the worse unit to fight with is asking for a noncombat unit to be great at combat. In my mind I don't see a difference between a vehicle crew and say, Pios, CE's or RE's, which we equip with weapons all the time, in fact the M20 bazooka/Thompson seems to suggest their original intended role included some degree of combat equity which they really don't actualize in their current state. An extra man would give them a little bit more survivability, and hopefully a window to actually have some staying power in a firefight. I agree, the disembark + repair is a risk reward proposition, but it's also supposed to be a unique feature which gives the USF an edge, not counting super glue... so, it would be nice to see such a design choice have a little more flexibility and use. In: COH2 Balance |
Thread: old CoH fan, how does CoH2 compare?11 Oct 2015, 22:38 PM
100% and to your second point, even transitioning to your last about context, which I think either Marcus, Inverse or Budwise brought up in a post somewhere around here, so excuse me if I'm misquoting, but the situation revolving around the collapse of THQ, and the obvious turnover in staff are I think reflective in the game state, principally optimization and strange bugs/dependencies which seem to suggest an unfamiliarity with the code--- I'm not sure we'll ever see as solid a game as vCoH-- leading into your point about expectations, they are higher, and rightfully so, but I think again given this context surrounding CoH2, I think Relic have done a fairly fine job. Perhaps points could be leveled against Relic for pumping out content that is either poorly thought out or is buggy, rather than working on the core, but again, it may have reached a threshold where it's simply non-fixable by the current team. I do find it ironic now that I think about it that commanders such as Windustry and Elite Troops, even the community defensive doctrines, although broken, if as you say they included things such as status buffs and upgrades, for instance G43's, conceptually they would have the ability to change the core dynamics of a faction and give the diversity that vCoH exhibited, shame that commanders haven't been properly implemented in that sense or rather, haven't gone that far. In: Lobby |
Thread: Who will win SCC4 (8 remain)??11 Oct 2015, 10:17 AM
gogoggiap! In: Events Central |
Thread: USF: 5 Man Vehicle Crews11 Oct 2015, 07:04 AM
Do you think five man vehicle crews would be an interesting addition? It just sort of struck me after my last game playing as the USF. I apologize if this has been brought up before, but I think it would more accurately represent the composition of vehicle crews, possibly give more utility to the Thompson upgrade, as well as give a slighter window of forgiveness in case you disembark in not quite the ideal spot to repair/fallschrimjagers/jaegers/storms/etc decide to spoil your repair party. What do you think? In: COH2 Balance |
Thread: old CoH fan, how does CoH2 compare?11 Oct 2015, 00:12 AM
One of the biggest failings of coh2 is the lack of the same sense of community with the in-game leaderboards and lobby. I have fond memories of alttabbing to gr.org andt promptly losing faith in humanity watching the irc chat scroll by. Smurfing was pretty dumb too. In: Lobby |
Thread: old CoH fan, how does CoH2 compare?11 Oct 2015, 00:02 AM
I feel Devm offers the most complete vision of how tech and commanders have changed. Although arguably the choices were more limited they were more specific which added more effective diversity. What I find very unsatisfying in coh2 is that you have to change the faction every few games or it gets boring. I think you're mistaken on that point, even 1,07 pre OF there was stug vs sherman then m8 v puma and the ubiquitous riflespam vs. semois pin. Then Ofs elite infantry spam, reborns scout car spam + luftwaffe gf, wehr pio spam to t2, or the particularly irksome which never changed T2 gren spam to KT, brit pins against flamers and an ht. There were very specific strategic flowsand evolutions throughout time, arguably more diverse to your point In: Lobby |
Thread: October Balance Preview10 Oct 2015, 10:33 AM
In: Lobby |
Thread: Why Vaulting is Overrated10 Oct 2015, 07:35 AM
Yes, now that cold tech is dead, let's kill vaulting also to make the game more static and promote MG camping! Then all we need is to eliminate that pesky true sight feature (real men don't hide SMG troops behind buildings). Come on man, can't you be more charitable to the arguments of others? Is this slippery slope really necessary? In: Lobby |
Thread: Improving Coldtech10 Oct 2015, 07:26 AM
In: COH2 Gameplay |
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