Your idea of periodic small patches taking care of predefined, singular problems (A.K.A. the scope) has failed miserably. You may maintain the view that it is to prevent huge imbalances that would be difficult to predict and fix, but in the end it blocks very meaningful changes; I remember huge patches years ago, not talking about redesigns, but the patches before Western Front Armies. The patchnotes pages long and of quality, not quantity. Where is your ability to balance so many things at once now, where did it go? I am very glad you saw my harsh comment, so you can consider what I wrote now.
Also adding conscripts to the scope would be sweet.
i think this level of venom is kind of unnecessary. all of us have a vision of what we think the game SHOULD be... just because others don't agree doesn't make them wrong.
that said, i too wonder why relic has been focusing on 1-2 large patches per year instead of much smaller incremental changes. i understand the slower system allows for more testing, but it also means a massive change in the way the game is played every time it's updated... |
No, or you are one of those people who likes: click click I won?
at some point, history has to play a role. conscripts should be the worst infantry on the field. hands down. because they're CONSCRIPTS.
volks are a weird phenomenon, because they shouldn't be as viable as they are, but have to be because obers take forever to come out. |
Airburst shells were rejected by Relic on the basis of not wanting to alter the role of the unit. So, we're stuck with the bare minimum changes.
On the other hand, Elefant TWP is a lot more useful now. So, that's something that the Elefant does better than the Jagdtiger now.
which is good, because the idea of airburst shells on a direct-fire weapon system, especially a tank destroyer, is ridiculous. they didn't exist in ww2 and they still don't today (the XM29 or whatever the hell it was being the one exception). |
The only thing I really want to see added is the change of the starting sturmpioneer to either volks or a unique (weaker) sturmpioneer, and maybe the starting infantry section to a royal engie. But, over all this is very good.
if you did this, brits would walk all over everyone in the early game.
honestly, the fact that any faction starts with an engineer vs an infantry unit is retarded. it'd be one thing if it was scout infantry, but engineers? please. hated this in coh1 and still hate it here. |
- No changes for conscripts? Continue to be the worst infantry.
... as they should be. |
this thread is pretty long-running, but i'm sure most people will tell you that a higher clock will win out, since CoH2 doesn't use more than 1-2 cores, and even then, won't use each at capacity.
FPS is definitely more related to GPU. i'm running a GTX 1080 at max settings (2k resolution) and my FPS is parked at 75 FPS (which is what my monitor is set to). for reference, i run CS GO maxed out at 300 FPS.
at the end of the day, don't pick a computer setup based on CoH2. either one of those processors will work fine. i'd go by expense or other use. if nothing else matters though, i'd go with the intel for higher clock. |
WTF no. Armor like this is not a thing and doesn't make any sense.
I thought the received accuracy modifier was smart, but horribly executed in certain instances. |
not gonna be able to stop this on urban maps by occupying buildings... you have to make them bleed like crazy by trying to use the FHQ. flame HT, ostwind, luchs, and stuka are solid counters. you just gotta play around it for a bit. |
bump all to 1. it would encourage more use of smoke rather than tommy blobs charging through their own mortar rounds while volks melt in place. |
Thread: Tab out28 May 2017, 20:17 PM
I've had this happen to me (only recently) with CS go... Probably related to windows. |