It is in fact an incredibly easy fix that only requires changing the wind-down time to 0 and moving the time to cooldown or something. Why it has never been fixed as a QOL change is beyond me
On a last note, I really don't want weapon upgrades for riflemen considering this is the RIFLE COMPANY. Not CARBINE COMPANY, SMG COMPANY, or MARKSMAN RIFLE COMPANY.
Fire Up benefits Riflemen, and now that the debuff is gone it's actually somewhat decent.
Flares benefit Riflemen, and even though it's still expensive as shit it can be useful
If we were to give one more thing to Riflemen here I'd let them shoot smoke grenades like they used to be able to do. If we were to add a unit it'd be the M3 or M5 Halftrack to make it easier to transport and reinforce Riflemen in the field. No more new tanks, no pathfinders, no sniper, no pershing. Rifle Company, for Riflemen.
fair enough, the carbines could be a bit overboard. the m23 would fit well together with the RE rifle nades anyways, just name the package 'rifle grenades', which could even include the rifle flares since they are fired from the rifles aswell. the rest of the doctrine is good as is in my book.
on the animation fix: id agree that crew weapons should have m1 carbines like in CoH1, just keep the garand stats and increase the mag size to 15( not that it matters). The Non-guard PTRS has the same problem of cycling like a bolt action iirc.