I'm basically in the belief that the largest problem is the fact the people hold this undying belief in the existence of a meta based on what units are currently the most OP. not what works best based on the map they get dealt with.
1. Commander abilities need to be fixed to be more focused on particular aspects of how a faction can be played. Sorry if you don't agree but I find USF and OKW commanders are almost spot on in this aspect where as the OST and SOV commanders are way out of proportion due to how many of them there are and the lack of diversity between their abilities, making them too similar to other ones. This alone could change the "Current" meta.
2. Don't follow build orders, learn to counter your opponents and predict what they are going to try next. What use is following a build order when strategy games are about countering your opponent with the right units at the right time, not being predictable.
3. More map variety just more its quite a poor list at the moment.
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#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4