A jackson not hitting infantry has the same learning curve as learning that SMG troops only do dmg up close - i.e. you learn it after 1 game.
Yes, it is true - you can learn it quickly. My idea is, however, to make sure that the game has a more natural 'feel' to it. It is really hard to accept that an infantry squad suffers no losses being hit by a very big projectile - best if at guns just didn't shoot at infantry at all.
A new player can look at his screen and instantly see which units are only on attack vehicle mode without having to identify the units themselves.
True. Yet, I have a feeling that a greater dose of frustration comes when a unit starts shooting at infantry instead of tanks. Given an attack move, an AT gun or vehicle may just stay behind shooting at infantry instead of tanks (frustration stage one). Then the player learns that they have to use anti tank mode (happiness stage). The player is proud that they mastered attack vehicles button. Unfortunately, then they see their precious anti tank gun walk straight into a bar blob and it is gg (frustration elevated to stage two). Resigning from the stance button on at guns completely would probably be a better option as the players would have to go through only one (the second) stage of frustation. They would have to learn to position at guns just like mgs and wait for tanks. If they wanted to attack buildings they would have to click on the building in thei cone of fire. The solution would save them one stage of frustration imo.
If they want to dive a dive an IS2, they don't have to make sure their P4 has the symbol, and the panther that they have been using to kill some shocks doesn't have the symbol for some reason.
That is probably why it might be better to resign from the stance button and the symbol on at guns completely. So, yes, I correct my proposal
It would be better not to have this button on anti tank guns, and tank destroyers, at all.
Conversely, if they want to A-move across the map as new players tend to do, they just have to make sure no units have the symbol so they don't run headlong into enemy infantry.
Yes, true. But it could create and probably will create another kind of frustration I explained above. It might be better if they learn that they should set up at guns like mgs from the start. But, of course, it is maybe just me. But thank You very much for the input into my first thread on the forum
Of course, resigning the stance button I'd leave ATs only in at mode. Players targeting other stuff would need to manually select the target.