Stat wise, best TD in the game is Jackson, followed by SU85 if you get them to vet 3. Firefly is actually the weakest on vet3.
Both Jackson and SU85 get insane penetration buffs, while firefly dont. On top of that vet 3 firefly takes 12 seconds to deal 480 damage (2 hits), SU-85 takes ~12 seconds to deal 480 damage (3 hits) and Jackson can deal 4 hits in 12 seconds.
Basically Fireflies are only good at alpha striking, after that they are objectively the weakest ones.
-offtopic-ish: I seem to have horrible luck with jacksons, I have seen tightrope missing/bouncing 8 out of 10 fired shots at a king tiger and never liked the jackson again
additionally alpha strike sometimes matters more vs reactive players, the tulips can do wonders sometimes
And alpha strikes are what matters most. I know the basic math behind each one points to the FF being the weakest, but in reality, who stays around after two shots in teamgames? (if you play 3v3+) Have you ever seen a chasing Jackson or SU85 in a non-hail-Mary-dive scenario? Most of the times, people tolerate 2 shots on their tanks.
And where did you get that vet3 Jackson deals 4 hits in 12 seconds with a reload time of ~ 4.6 seconds? It's 3 shots, not 4. If it didn't have the wind-up/down time, then it would deal 4 hits in 12 seconds.
So basically all deal the same amount but the FF needs less shots. So needing less shots also means less hits to bounce, but it also has lower penetration..... BUUUT it gets tulips.... So ....it all evens out. Jackson deals the most DPS with AP ammo as far as I know.
All in all: Alpha strike >>> Agility
Jackson gets the nice velocity and all....but I have extremely seldom seen Jacksons used that way in anything beyond 1v1. Most of the time, Jackson behaves like an SU85, sitting still and shooting. Better at running away though... BUT it has a large target size, especially compared to the SU85, and no chance to bounce anything.
So from my experience, and simple math, FF is the best. I really don't remember any game where my or my allied Jackson used the velocity to it's advantage in 3v3s. You usually can't chase as there are always some AT walls. High target size means getting hit most of the time. You can escape much more easily with the Jackson, than you can with the SU85 or the FF, but in reality, if your Jackson needs escaping, you're not really winning the game, are you?
In this game, in modes above 1v1, armour/firepower/alpha strike (Elite level stats) matter much more than being a speedy boy, as you have much less space to maneuver and there are plenty of f*ck more enemies
SU85 is a casemate ie. if you're flanked by even a pziv you are awol fucked
Firefly is decent but falls short from comet which is good at everything
Jackson is good stock TD for USF (the're going to need it)
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Just building a sniper as Ost will cancel out USF with no reliable counter.
based |
One Piece riflemen fans telling you it gets better after 120 episodes munitions
having 120munis for a vital weapon upgrade is seriously bad design. it makes you play ultra defensively on a very offensive-oriented faction until you get the 120orangnes to buy weapon it's cancerous |
Can you share here a link of this pls?
am at work right now sorry it was on dev diary for multiplayer about a month ago check my post history i remember commenting something along the lines of "this will save coh3" |
So we are comparing penals to JLI these days in order to once more arrive at the conclusion "hur dur axis better allies worse"
late game coh2.org is wild |
Are Tommies bluntly superior to everything with bolster+2x brens? No they arent, they are very strong but they arent superior. In early game they can be punished just as bad as rifles if you didn't play it right, thats why whole UKF early game is handled by UC\rec.team call in, yet, its still completely possible to play full inf sections openings, its just harder.
x2 Bar rifles are perform perfectly fine at close\mid range, which sometimes could be the problem on open maps, but as I said you have m1919 for this situations, and inf company to cover almost every single USF weak spot in teamgames, with an exception of MG\AT gun choice.
Because they want to play USF, without wanting to accept how faction works and how its supposed to be played, therefore relying on cheesing, the same way Ostheer heroes abused pre-nerfed 5-men squads, with the exact same fucking argument that "Grenadiers suck ass, because reason X makes 4 men squads non-viable, therefor the only way to play ostheer is 5 men squads".
In other words, its just the easiest way to play USF right now and the hardest one for enemy to counter, plain and simple.
I don't want to sound like I am coping, but ain't no way in hell i'm paying 120muni for 2 shitty bars on a shitty infantry squad like riflemen. |
G43 PF's are definitely toeing the territory of 'elite' infantry close enough for it not to be worth arguing over.
They could easily be considered the best infantry in team games once they have their G43 upgrade and sixth man.
The double panzershreck upgrade isn't exactly shabby either although it is often ignored in the current double/triple rak meta.
Double shrecking in general I believe to be overshadowed by the straight up buying of an atg. Having 2 shrecks mean your squad becomes a medium tier antitank squad but loses every bit of sustainable firepower and is useless in infantry engagements. |
universally agreed to be essentially the best mainline infantry in team mode games and probably in 1v1s as well --->>>> "But...bro...they aren't cost effective!!" (they are)
The only """bad""" thing with PF is the fact that G43 upgrade gives them CRAZY moving accuracy modifiers making them the best A-move rape mob. However that comes at a steep cost of 70(?) muni and takes effect only after 10-12 mins of game time.
Stop coping, get good. |
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Thread: Panzg6 Jul 2022, 07:45 AM
Worst post I have ever seen all summer in COH2.org |