Hulldown should give Axis tanks Brace.
What is the point of making the tank immobile but cannot fire then? |
Actually, it is not that fun when you manage to flank and are about to cut off enemy point, then a wild m10 appear from nowhere forcing troop to retreat through enemy frontline.
And all players in here know how quickly m10 can teleport from side to another. |
Ah okay....."not realistic", so the treat infantry men of yester war and today (ironically more so today with most tanks reaching 40+ mph) of being run over, buried alive (trench) or being crushed along with your weapon (support weapons) wasn't a real threat....boy I am glad I get my history from the coh fourms kappa. Now that's done, if you simply don't like it for balance sake then say it because you don't like it, don't drag "realism" (which your wrong anyways btw) to deliver your opinion, k I am done.
No I disagree with you, it's a way to punish a blob user for all factions.
Actually, most infantry was equipped with at grenade which can destroy any tank that got too close.
Hollywood movie and Relic games are exception. |
Yeah good topic. I think next step to get coh2 to a higher level is more competitive maps. Maps that are somewhat mirrored, have cutoffs and flanking possibilities.
Best map in 1v1 pool by far is Arnhem checkpoint imo (wich has all of these points). In teamgames there is not one map that has this as for as i know (maybe la gleize/ steppes?).
Red Ball Express is quite good, only if maker decide to restore it to near the same as coh1. Right now it resemblance only a half.
But the best map so far is Lierneux, where both side has same chance of winning. Except the train station at the middle. (Not because unit can enter building, but because it serve as a permanent view blocker)
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1# low spec on map. High spec = dead map. Not everyone can handle CoH2 performance right now, and high spec just adds salt to the wound.
2# base has to be small with enough space to build. Spreading base like City 17 or Mortheme are terrible maps.
3# map MUST have building or infiltrate units are dead, but not TOO MANY building unless it's only on one side. Dusseldorf is terrible because of this.
4# map MUST have all types of cover. heavy, light and negative. Putting heavy cover near building is a plus. Rail & Metal do this perfectly.
5# map have to be mirror on both side. No advantage on one side. Port of Hamburg favor the south, thanks to the left bridge block off three strategic points.
6# if there is choke point, it must be wide enough for at least three tanks can move through. Bridge should not be included in map unless really needed. Lazur Factory make a good example of what should choke point be.
7# Strategic point is placed professionally. Putting one building covering three points is terrible map. Cut off point is a plus, but should cut only half side at max. No point is undecappable because in base turret range. Crossing in the wood has one point like that.
8# Blocker can be used, but keep at minimum. Place a blocker can ruins the map completely (Like the right side of Red Ball Express).
9# Map should be small. If player retreat a unit, then it should comeback in one minute at most. Steppes, General Mud, Hill 331 are victim to this category.
10# No third enemy lurking around. Vielsam has the minefield at center, and no decent player like it at all. Or Rzhev Winter which sunk any tank when go through ice.
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December 26th 2015: Fourth show match for Tet Offensive Tournament.
Tet Offensive Tournament is a local non-professional tournament for Vietnamese.
This tournament is held by SturmTigerGiap, Kite Kaze and L-GOD.
We plan to start the tournament at 1/1/2016 and continue until Vietnam Tet Holiday (Chinese New Year).
The tournament prize has going up to above 100$, with more than 9 teams are going to contest for the prize. |
December 26th 2015: Third show match for Tet Offensive Tournament.
Tet Offensive Tournament is a local non-professional tournament for Vietnamese.
This tournament is held by SturmTigerGiap, Kite Kaze and L-GOD.
We plan to start the tournament at 1/1/2016 and continue until Vietnam Tet Holiday (Chinese New Year).
The tournament prize has going up to above 100$, with more than 9 teams are going to contest for the prize.
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December 26th 2015: Second show match for Tet Offensive Tournament.
Tet Offensive Tournament is a local non-professional tournament for Vietnamese.
This tournament is held by SturmTigerGiap, Kite Kaze and L-GOD.
We plan to start the tournament at 1/1/2016 and continue until Vietnam Tet Holiday (Chinese New Year).
The tournament prize has going up to above 100$, with more than 9 teams are going to contest for the prize.
|
December 26th 2015: First show match for Tet Offensive Tournament.
Tet Offensive Tournament is a local non-professional tournament for Vietnamese.
This tournament is held by SturmTigerGiap, Kite Kaze and L-GOD.
We plan to start the tournament at 1/1/2016 and continue until Vietnam Tet Holiday (Chinese New Year).
The tournament prize has going up to above 100$, with more than 9 teams are going to contest for the prize.
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Its called Ostheer teching vs no teching callins. Do the math
we had at least 1 fuel point the entire match too
It's also called no CP require vs CP require. Do the timing.
If 11CP hit and you have no tank, what did you do? |