While I think it's good option for engineers of all factions to be more useful, it will take away the necessary of light vehicle (Kubel, 222, Bren, M20, Scoutcar) and leave it with only anti-sniper duty.
So unless you can improve roles of light vehicle, I would choose no. |
well gamers I found my own solution, AE's are great. the flamer they get and their close range prowess means any rushing Pgrens through the smoke get blasted, giving time for the burning/nading/demo or if they reposition I can just yeet another smoke and keep pushing (if the AE's survived) then the CPT and 1x rifle get bars and act as ranged overwatch with the RE being the designated Bazooka team with AT gun support.
yeah and all the clowns saying "LeArN tO pLaY" when I was just asking for STRATS TO HELP MY SITUATION
your advice sucks cheeks, Armor Company all day every day todos dias
Shouldn't you check Strategy forum before visiting this slum?
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Exactly; which is why the M36 needs to be "Split" into 2 units - one coming earlier, and better suited against mediums, and the other later and better against heavies.
"OP By necessity" isn't good game design, or justification for a unit being OP.
I suggested a stock m18 hellcat a couple times. Don't think they would do something this drastic at this point though
120dmg, 140/150/160 pen or something like that, 560 HP, good mobility, relatively quick reload
Then you could nerf the Jackson harshly against mediums, specialize it more towards Panther and above
Indeed that's the most reasonable solution. And not a pure nerf like many are suggesting.
I've suggested that idea about 5 years ago. Nostalgic, but it's well to look back one again (ignore the soviet one): https://www.coh2.org/topic/45215/soviet-and-usf-late-stock/page/1 |
IRHT should be removed in BattleHQ and replaced with another unit. I cant tell what should be in the slot since Okw just have everything in hand.
Battle HQ already got MG34, so I won't surprise if IRHT is removed without compromise. |
For thompson upgrade, I think a passive upgrade along with hammer, that all sapper squad receive one thompson should be sufficent.
Along with out of cover penalty remove, the sappers would trade well as close range combatants.
This would also be opposite with static lmg and armor bonus in anvil choice.
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Sniper is fine with me, but if there is necessary a change, I'd add an overall change to camouflage detection.
When unit is stationary, the camouflage unit have a detected range of 10 (so a normal unit has to be very close to them to find them).
When unit is moving, the detected range is increased by 10 (20 for moving sniper)
When unit is in combat, the detected range is further increased by 10 (to 30 for moving and shooting sniper).
This means player must put the sniper at highest risk when they try using them to shoot-and-run other unit.
(FYI, the detected range is based on the camouflage unit, it does not overlap with detection range of scout) |
There is already a vehicle that fits your critique: Flak Halftrack |
camo itself is not cheese, speedy camo is cheese, soviet camo slow by 80% so its ok
It's also locked behind doctrine.
use another at gun ? just chacge the color of one of them and done pak 38
I don't want to play an imagination game where you change the skin of panther and call it jagdpanther. No thanks. |
Well then what is the Jackson’s counterpart in Ost tech tree?
Because if they don’t have one that’s a pretty big problem
Welcome to asymmetric balance.
USF may have Jackson, but they don't get stock rocket artillery (Calliope,Panzerwefer), stock late medium tank (E8,Panther), or stock early TD (M10,Stug) as OST.
And USF have zero counterpart to Elefant as well, and nobody say that as "big problem".
Accept the fact. |
Can everyone stop comparing M36 to Panther? It's terrible as saying IS-2 should be a Soviet's Elefant.
The counterpart of M36(Speed) is Jadgpanzer(camo), Firefly(alpha dmg), SU85(Self-spot).
While Panther should be compared to T34-85, E8, Comet (late medium tank). |