This is the problem imo. You need to invest so much just to get them to a state close to Grens with LMGs or Volks. You need bolster, you need to tech grenades and weapon racks. And the Wehr player? Well, he has to press lmb once and invest 60 ammo and is just as competitive as you with your enormous investment. Additionally, he gets rifle nades for free and has a Pfaust, which Tommies don't have at all.
What should be invested? And you are aware that in order to issue an LMG, you also need to pump out the technology. Imagine, but the Germans also need to spend resources! Incredible!
Folks and Grenadiers are weaker than Tommy, why does Tommy get worse in order to get closer to such an "ideal"? |
Their vet upgrades suck.
What's wrong with bonuses?
1. increases sight range in cover (+10)
2.received accuracy decreases
3. increases accuracy
decreases weapon cooldown |
UKF infantry is good, but inadequate to carry the faction.
UKF is pretty much a meme at this point and a bad one at that. Idiotic teching, the emplacements have been nerfed. It's quite literally unplayable.
You need to spend 250mp and 50fuel (iirc) to have a fifth man, and 90muni in order to have decent firepower. AEC is way too underwhelming to take it seriously, and you can only play that faction if and only if you have 3 specific commanders to support you. Also, good luck playing with no snares on mainline infantry.
Cromwell? Pff, the other guys have Panzer IVs. Centaur AA? Good if the enemy blobs, shit in every other scenario. Churchill? Kinda nice, but way too costly for what it gives.
You are left with only Firefly which is excellent and Comet which is also excellent. If you go Royal Engies and get the British Sturmtiger it's nice.
TLDR; UKF infantry is fine, but the faction in general is in disarray.
Cromwell is quite good, especially since it is cheaper. Whining about a centaur that destroys anti-tank guns head-on is not even serious. The OKW has only kubels and folks at the start, which are worse than any infantry except recruits (and this is debatable, since recruits have a lot of useful abilities). |
And yet here you are complaning about stats of inf. from the worst faction ATM?
They are the only base line inf. with NO AT nade. Use that fact wisely instead of jumping into tommies behind green cover.
This is not an argument, I gave the numbers as an argument, and you are complaining. If the British are weak, then the OKW is even worse, but for some reason, many noobs consider the OKW to be the strongest faction. |
While I like this site, all of these descriptions are just a subjective opinion of the site owner.
Doesn't mean they are wrong per se, but these are by no means objective metrics and many details are lost.
I am also not sure what exactly you want to point out with the MG34.
If the numbers are not true (not objective), then tell me what exactly is wrong. But it is "objectively" to say that everything is in order with mg34, when this is obviously not the case.
If you're not saying these numbers don't lie, then what do you mean by "objective"? I see only an attempt without arguments to prove to me that I am wrong. |
the em dzhi thirty four is an alright machine gun, machine guns are not supposed to do damage but to suppress enemies
it does that well, except the mg-42 does it way better. could be turned into a mg-42 clone for all i care
No, the MG 34 is the worst machine gun and the numbers confirm this. And what about the damage? You somehow very conveniently missed the fact that other machine guns bypass the MG in everything except for the arch, which is not needed in this game if you have a machine gun that is as mobile as the Americans or the Soviets. MG 34 is worse than the rest in everything. As a player for the USSR, you are lying because you are playing against the Germans. Give Maxim the characteristics of mg-34, and give the characteristics of mg-34 to Maxim and I will see how you cry. |
Yeah I'm not sure either. Even considering that it's opinion, the author himself says he thinks it's pretty mediocre.
This is not my opinion, but a fact. I give examples of numbers, but you do not. |
While I like this site, all of these descriptions are just a subjective opinion of the site owner.
Doesn't mean they are wrong per se, but these are by no means objective metrics and many details are lost.
I am also not sure what exactly you want to point out with the MG34.
What? You mean to say that the table is not objective, but you don't mean to say that it is not true?
This data is not taken from the head, but from tests, this is not an opinion. Tell me specifically which indicators are lies. In this table, everything is in fact. |
Salvage is a extremely powerful, when you can basically delete enemy team weapons, particularly ATG which you cant just retreat to steal them quickly.
OKW is also the only faction with a none doc heavy tank. Is that a reason to give every faction king tiger equivalents..
Enemy guns can be destroyed by any means, it is not necessary to do this by sappers and it is not always feasible at all.
First of all, this ability is very weak, you can use it at least 5 times per game. Secondly, everyone has cache, they don't need this garbage ability. Comparing abilities? The Americans have a legal cheat for exceeding the army limit, the Americans have all the starting infantry with automatic weapons, the British have infantry with extremely high evasion, high accuracy and the ability to shoot more accurately from cover, the scoops have the cheapness of everything, versatility and numbers. Let me swap with the British ability?
The King Tiger is useless, even the top players in the top talk about it, a fan, but no more, because the allies have everything: abilities, equipment, to easily counter a large and clumsy tank. |
cut their tech structure health by half then and you got yourself a deal
Сраный совкоеб, а может вообще 3/4? Ты понимаешь, что у ОКВ это штаб? У британцев это просто орудие, у которого выживаемость выше, чем у штаба. Сам поиграй против британцев. |