The Kubelwagen is hardly the "most basic unit of a faction" especially with the changes they were testing with it. The changes made it too spammable and ridiculous.
I'm not saying it wasn't ridiculous but the change wasn't broken outside of the being able to salvage the wrecks. None of the Allied factions had an issue countering the Kubel and the more you invested in kubels the less you had to work with later in the game.
Making them cost fuel would have made Mech starts impossible as you could have no map control. |
No it wouldn't have? It would have curbed spam, and it would have made getting one over any other squad an actual decision. You could still scavenge the fuel back.
Because you had no suppression platform to make up for the fact your other basic infantry unit was close combat focused you needed multiple Kubels. Especially if you were going mechanized instead of BG HQ. If you wanted any sort of map control at all you needed multiple ones and had they cost fuel it would set your first tech back a very large amount.
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That wasn't the problem though, the problem was half a dozen Kubels NDA'ing faster than the allies could stop it. I have no idea why they thought removing the fuel cost was a good idea, it wasn't.
Having the most basic unit of a faction cost fuel is not a good idea. |
I guess you could say the predictability goes hand in hand with weak units but neither the USF AA HT nor .50 cal are bad units by any standard.
It's easy to play against USF because you will know what they will do 9 times out of 10, this used to be how OKW operated when you couldn't get more Sturms, had no medium tank to bridge the mid-game gap, and the Rackten was hard to surprise people with due to having 10 less range than the other AT guns.
When Relic ironed out a lot of the OKW gimmicks the amount of games played as them in the top 200 equalized out in 1v1 and 2v2 with Ostheer. If you want to make USF equally as popular as Soviets your going to have to get rid of the gimmicks.
Make rifles cheaper but not have them outclass literally every other infantry unit at the start of the game so USF bleeds a lot less, add some soft indirect fire with a weak but cheap mortar, and make teching linear while moving some units around. Sprinkle in some better veterancy for units to, make it so rifles get some more defensive vet. |
The limited numbers thing for OKW makes no sense as OKW is the most infantry heavy faction in the game (which is why you have to play so aggressive with them) and almost all OKW strategy revolves around out-map controlling your enemy with superior infantry numbers. |
I just hope they kept the fuel cost on the Kubel this time!
The suggestion that Relic said they liked best was just removing the ability to salvage the Mad Max kubel wreck. |
I consider a solid forward HQ as the best area denial - especially on bigger maps. OKW just happens to have access on one from the very beginning, non-doctrinal ofc.
Clustering all your shit around 1 HQ will lose you map control, and then the game. You need to spread your shit to win. It's an obvious truck that's easy to punish overextending with.
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I find it funny that OKW is considered the most aggressive faction, when they get a giant freaking flak gun through tech. In team games, it's usually OKW bases holding the line, not the whermacht.
And it's literally the opposite in 1v1 and 2v2. I assume this info graphic was made by someone who is comparing the factions directly against each other not in the context of all of them lumped together. |
USF is extremely unpopular because it's gimmicky as fuck. OKW was equally unpopular before they got a good chunk of the gimmicks ironed out. Adding new "toys" to USF isn't going to stop people from hating how gimmicky they are.
The reason why USF is weak now is the same reason OKW used to be weak; extreme predictability, not lack of viable units. |
Funny they mention okw as aggressive play style, yet they get fortification doctrine with mg bunkers and pak43 while soviets dont even have bunkers
Soviets defensive abilities come from area denial. Cheap mines and plentiful artillery. |