All infantry have the same model hp.Do Ober's have a received accuracy modifier or something? Because I notice they are quite durable.
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Thread: M2HB .50 Cal Machine Gun10 Feb 2015, 19:48 PM
In: COH2 Balance |
Thread: sWS Supply HT speed reduction10 Feb 2015, 19:47 PM
I like how pushing is an obvious issue in the game and people are more than happy to say we should nerf this one particular unit that's already been nerfed several times rather than just removing the pushing mechanic for light vehicles and solve a bunch of problems at once. In: COH2 Balance |
Thread: New faction British??10 Feb 2015, 19:45 PM
Because USF has a plethora of excellent medium tanks, the Japanese have barely anything at all. It would be more like if the USF had only the early war sherman and nothing else. In: COH2 Gameplay |
Thread: Remove Shreck from Volks10 Feb 2015, 19:43 PM
The point is what's the point of having a new faction if it's baseline infantry is just slightly cheaper with a 5 man squad but other wise has the exact same abilities? The reasons gren's aren't preforming well at the moment is they are quite fragile in the early game, volk's aren't some paragon of strength either. In: COH2 Balance |
Thread: Remove Shreck from Volks10 Feb 2015, 19:41 PM
Ostheer early game struggles because Rifles and massed cons will normally always whip your Grens, then you have a sniper which is bloody useless and the MG42 which doesn't preform nearly as good as it used to. Seriously man when I go through your posts I can see glaring L2P issues. Stuff you're writing like Puma is not worth getting, Sturmpios are weak, Kubel is no good, etc. You are mentioning very good OKW units and claiming they are all weak or not worth spending the resources on. Can you please tell me what is your preferred game mode? As play style between 1v1 and 3v3 generally differs this would help establish the base ground. I am talking in terms of 1v1 and 2v2 experience as these are th modes I regularly play. I said, that the Puma isn't often built because OKW relies on unit preservation so players tend to build something that is a little bit more durable at no point did I say the unit was bad. Sturmpio's are weak at range, they die very easy against cons at anything but point blank range. Their best ability is to kill garrisoned infantry if you walk them right up to the building. And I never said the Kubel was bad, merely that it is not as effective against a good player because of it's horrible pathing and control. In: COH2 Balance |
Thread: Remove Shreck from Volks10 Feb 2015, 19:36 PM
The point is that at vet 0, they lose out to every single mainline allied infantry unit. At vet 5 any OKW unit is great. If you want people to still make use of volks your going to HAVE to give them something that makes people want to make them, otherwise your just going to see Sturmpio spam and more Kubels. The reason Volk's don't have AI weapon upgrade is because they already have an upgrade in the form of a shrek. Balance is a game of take and give, nerf and buff. Volks suck at AI early game but excel at taking out Vehicles when massed in numbers. The logical conclusion of taking away their purpose is that you have to give them a new one, or else you end up with the SU-76, a unit with no purpose. In: COH2 Balance |
Thread: M2HB .50 Cal Machine Gun10 Feb 2015, 19:31 PM
Obers have quite high model health and shocks have armor. So if you really want an MG that won't get it's gunner sniped in the first shot those are your options, that is all I was saying. In: COH2 Balance |
Thread: sWS Supply HT speed reduction10 Feb 2015, 19:30 PM
So we have clipping vehicles? All vehicles can already clip through each other, it happens quite often actually. Just remove the ability for light armor such has HT's and Scout Cars to push, it's pretty simple. In: COH2 Balance |
Thread: New faction British??10 Feb 2015, 19:28 PM
Your citing a historical document to say why we shouldn't have them in-game, but you just don't get it do you? IT DOESN"T MATTER! It doesn't matter how well they actually did. If it did Germans would lose every single battle after eventually getting outnumbered by shermans and T-34s. The only thing that matters is whether or not they have enough units to fill a faction and enough interest that people will buy it. That is all. But German tanks and Soviet tanks can actually go head to head with out the result being a forgone conclusion. Italian and Japanese tanks are utter garbage. This is japan's heaviest mass produced tank which is going to have a hell of a time fighting this: In: COH2 Gameplay |
Thread: sWS Supply HT speed reduction10 Feb 2015, 19:18 PM
How about just removing the ability for non-tank's to push? It would literally solve this problem and many others. In: COH2 Balance |
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