Skill plane spam/call in fuckery is pretty much every were in COH2, drone strikes and other call ins wouldn't be any more or less fun.
I actually agree with AssaultPlazma, it would be fun to have some good old fashioned tank battles in the modern age.
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Thread: New faction British??12 Feb 2015, 18:13 PM
In: COH2 Gameplay |
Thread: New faction British??12 Feb 2015, 18:07 PM
Real modern warfare would be boring as hell. It would all be done from the fog of war with fire and forget weapons, airstrikes and drones...not for me. So exactly like COH2? In: COH2 Gameplay |
Thread: okwunits12 Feb 2015, 17:59 PM
OKW is killing me. Vet 4 Obers wiping vet 3 Shocks at close range...Did your shocks get suppressed? Because if so that's probably what killed them, when Obers reach vet 4-5 it's time to start calling in tactical nuclear strikes (B4) just to be sure. In: COH2 Balance |
Thread: New faction British??12 Feb 2015, 17:58 PM
Well Company of Heroes: Modern Warfare wouldn't at least have to deal with heavy tank call ins. In: COH2 Gameplay |
Thread: Remove Shreck from Volks12 Feb 2015, 17:55 PM
Early game OKW really don't have barely any munitions at all, which is the reason you normally see bad players spamming grenades while good ones have 3 grim reaper tool bulletins and they just save a pray they get the first shrek out before scout cars come and you don't miss. You will also normally never see people convert munitions to fuel early game outside of team games due to needing as much munitions income as you can get. The funniest thing about the insane amount of munitions float late game is that when I get all the armor I want to out onto the field I just start converting to munitions then and call in a 700-800 munition 105 howitzer barrage on the enemy base and end the game In: COH2 Balance |
Thread: A new solution to the Volksblob Issue12 Feb 2015, 17:50 PM
Yeah obviously the other IS2 commander your not going to see in anything below 3's or 4's but the fact remains the Shock Rifle commander is probably in the top 3 best Soviet commanders in the game ATM. Guards mortar is great just because the 2 t34/85's can easily kill any Axis tank in the game using mark target, not to mention the fact they can easily blow away enemy infantry while remaining as fast and agile as a t34. Advanced warfare however just isn't that great for late game in my opinion, as con's usefulness just drops off significantly and shock troops are so vital to dealing with Elite infantry. And to make it makes zero sense why the KV1 is the toughest KV series tank in the game, all 3 should have the same armor and health with the KV2 probably deserving a little more for being such an insanely high cost unit. It is great getting KT shells to bounce on my KV1's frontal armor though, gotta love that better frontal armor than a tiger In: COH2 Balance |
Thread: A new solution to the Volksblob Issue12 Feb 2015, 17:09 PM
Therefore complaints are warranted. Its one of the things that narrows the meta since commanders have to be chosen to counter it as going anything else is a death sentence. That's how soviets work at the moment, I support a change but it's partly an issue of the fact all of Soviets best units are gated behind commanders. But there are a good amount of blob counter commanders, the IS2 exists on more than 1 commander, and so does several other units like the t34/85. It is kinda silly however the best Howitzer in the game is on only 1 commander, but with the current relic we are dealing with I'm just thankful it exists. While it is possible for OKW to go without a commander (not that I would ever willingly do that pak43), Ostheer needs a commander in order to stay competitive much lives soviets do. In: COH2 Balance |
Thread: okwunits12 Feb 2015, 17:04 PM
I agree that Ober's shouldn't start with the MG34, I AGREE WITH YOU.
I said Puma isn't always worth the asking price because there other things you can buy, saying the Puma isn't a counter all unit or at it's prime fighting mediums isn't calling it a shit unit. Obers can't fight tanks does that mean they are crap? I didn't say the Kubel is worthless, again, stop straw manning. I said it is not hard for a competent player to counter it using basic infantry so acting like it's some giant pillar holding up OKW early game is a tad silly, it's no more good or worse than any other OKW starting unit (except the Rackten atm). I never said Sturmpio's were under preforming I said that they were not nearly as OP as they used to be and they are fragile. On close range maps 2 Sturms starting can mess stuff up because they are an excellent close range unit, but on open maps it's quite easy to just kill a Sturm off before they can close. And In this very thread I said Obers are just a regular infantry unit with out the LMG34 because I support either gating the LMG34 behind a large munitions amount or a commander I wouldn't cry big tears of sadness if they just lost it all together and just gained regular StG 44's (which would make more sense). Finally, for you and everyone else saying people who play more of 1 mode than other make it's so they can only argue balance for that mode An ad hominem (Latin for "to the man" or "to the person"[1]), short for argumentum ad hominem, means responding to arguments by attacking a person's character, rather than to the content of their arguments. In: COH2 Balance |
Thread: A new solution to the Volksblob Issue12 Feb 2015, 16:54 PM
I never said it was good game design, but ignoring the fact counters exist across multiple common and easy to use commanders is being intentionally dense. The 120mm mortar is on far more than 1 commander, often on ones that have other nice toys like Howitzers or t34/85's and mark target. Since you got no clue, like most Axis players, I tell why ppl are whining, even if "counter" to OKW blob exists. As long as Axis players (mostly OKW) just need to a-move everything while the Allied players will need to micro far more than Axis, ppl will whine. I don't play only axis, I actually play a fair amount of soviets. And you can bet your sweet ass I abuse the ever loving fuck out of B4 and Demo charges. Is it bad that Soviets take more micro? Yeah I guess, but it doesn't mean Axis are unbeatable, you have not yet lived till you have drank the tears of an OKW player after wiping 7 squads with one B4 shot becuause he was retreat bugging on his HQ In: COH2 Balance |
Thread: Remove Shreck from Volks12 Feb 2015, 16:50 PM
Food for thought: With the amount of MP float OKW has and the fact Volks can construct fires means that with out the Shrek charging 90 muni for cold protection is pretty silly. In: COH2 Balance |
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