Nope.
Factions like Soviets will have no chance without their call ins.
Meanwhile OKW's core units are on a par with other nation's call ins.
This is by design, as USF and OKW's commanders are supposed to fill "holes" in the core comp units for the respective factions, so OKW gets a heavy Pak, and USF get's some on map arty.
For Soviets, the commander units ARE their core units, your supposed to base your entire strat around your commander. Ostheer is kinda in the middle. |
Wouldn't really have any use unless you changed the way vehicle wrecks worked, because you can easily clear the field of wrecks using even light AT guns/tanks.
The "flame out" wrecks that happen with WFA tanks would make the most sense, but still, you can easily kill those tanks to. |
well, almost nobody is here to have a debate. most here never gets convinced. most are here to shove their opinion/view down others' throat like it is a fact while using hyperbole and just pure nit picking to bolster their claims.
i sound very arrogant and will sound like a hypocrite in the next sentences.
axis's been OP in 3v3+ since launch. that is like... got it from the freakin burning bush itself, engraved in stone fact. sometimes stupidly op, sometimes just moderately. doesn't matter if it is early game, mid game or late game. axis is never on the back foot unless they let it happen.
i would explain more, but what is the point.
They are on the back foot early game because they have worse starting infantry? I mean this is something you can figure out by just looking at unit values/dps/production times. It IS really stupid that each side has a set game time were they over preform, and a set game time they under preform.
Axis are ~OP~ in the sense they have better natural synergy, Ostheer supports, OKW fights. Problem between USF and Soviets is that USF has better basic units, but almost shittier everything else.
IS2 backed by Jackson is deadly, and so is maxims backed up by rifles, it just requires a higher level of coordination. |
If you morally object to it, you probably shouldn't use flamers either because it's probably the most inhumane way to kill someone. |
Aggression with allies is very easily punished, with the result that all your hard earned gains vanish and the territory you held now has a flaktruck on top of it which you can't kill without significant time and effort.
How? You can back up your Rifles with RE's who cover the map in FP's. Back up your cons with maxims. Aggression with allies is rewarded extremely, one of the reasons you see so many volks blobs is you need numerical superiority to win against allies who have better basic infantry.
again, a thread devolved into two factions of people circle jerking each others who agree. except one has a point and the other, talking out of a fat sweaty ass.
Well, you just began the shit flinging fest that always happens because people can't back up there arguments and just resort to flame posting. |
Afrrs, whilst I love the work you've put into this thread, I do find the picture in your signature somewhat concerning...
I agree, early game ass gren spam is a thing of the past and he should change his sig accordingly |
Your problem is that you're just another typical US shitter that jumped on board when WFA released that can't even use his own faction properly. If you weren't you would see that balance is a hell of a lot better now than it was in the past.
Allies are anything but UP in teamgames, I'm yet to see a counter for quad rifle company cheese that can completely engulf the map and end the game in under 10 minutes in 4vs4.
I suggest you either git gud or buy homeworld and leave. No one wants to read your blog on the balancing forums.
Pretty much, USF really isn't that hard to learn. It's shear early game power can allow you to cheese the fuck outa early game and just overwhelm anything and everything.
Honestly the fact people keep denying Allies early game power just shows that they don't understand how to be aggressive early game. |
But i like being german superman...
Every time this thread comes out, people don't realize this would hurt allies far, far more than it would hurt Axis. |
Lol, hyperbole too much?
For the scenario he describes, it's just 4Rifles + RE + 5 Cons + CE, unless you also want to double up the axis army. Anyway, you generally don't want 2 or more USF players on 4v4.
The real scenario is:
(SP + Kubel + Volks + Truck push + Pio + 1.5Gren + MG)
vs
(RE + 2.33 Rifles + CE + 2.5 Cons)
A little mistake getting supressed, and you are down a squad during the early game. If we take into account the size of the map, you are gonna have problems.
Truck pushing is suicide against good players in game mods higher that 2v2. I'm not saying 4v4 is fine, it's sure as hell not. But the issues in it are just the same ones in every game mode but amplified due to the increased amount of players on the field. |
If an army won every game within 5 minutes because of "early game advantage" than we wouldn't have COH2 or a game. The developers made this game so the other army can respond to these "powerful" units.
Your Axis logic is out of control m8.
I agree, the way the game is designed is awful and the fact one side has a distinct advantage during a certain time is silly. Axis and Allies should be on equal footing during all game periods, with both sides being able to win reasonably at any time. |