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Thread: Who needs heavy tanks...when you got...5 Mar 2015, 16:26 PM
Yeah, the Priest is a lot of fun, especially when you can move it close enough to the front that it's scatter is quite good and the creeping line barrage is great on maps like Eddlefucked. In: COH2 Gameplay |
Thread: 4vs4 as allied5 Mar 2015, 16:23 PM
Since at this point it seems futile to discuss i'm just gonna correct some things. I was looking at the angle, whoopsies. Shouldn't have been posting so late at night lol (Although the AoE is different, I wish Coh2Stats wasn't so obtuse to read) IS-2 better than Tiger Ace? Wow. A Tiger Ace is literally just a vet 3 Tiger. It has better reload/range/speed. But That's it. So the places were the Tiger are better than the IS2 get better, but the things its worse at stay the same. In: COH2 Gameplay |
Thread: Who needs heavy tanks...when you got...5 Mar 2015, 16:17 PM
The LefH costs 500 mp, can't move and does 160 damage if it hits the unit directly so it's like firing an AT gun directly into the air. It's AoE Radius is 7.5, the AoE radius of the 120mm mortar is 6. The 120mm mortar does 100 damage. So what's better, a unit that literally does only 60 more damage with a much higher chance to miss, while also costing a buttfuck load of MP in a MP starved faction and can't move. Or a unit that costs 100 MP less, can move and reposition at the battle lines flow, and 1 shot any any Ostheer squad in the game reliably. Alex not knowing how much LeFh goes to show his extent of experience with the thing Iv used it since the game came out, then it was nerfed, and now I don't waste my time with it because Ostheer ain't exactly kings of the MP float to build it. It also comes in absolute garbage commanders. In: COH2 Gameplay |
Thread: Relic on update the Automatch map pool5 Mar 2015, 16:08 PM
The reason people want symmetrical maps is because in competitive play you can win a game 100% of the time by just knowing how to abuse the advantage the map gives you. You can have symmetrical maps, but still interesting maps. TF2 has proved this time and time again. And no people hated City 17 winter and Hill 331 because both were horribly imbalanced. Hill 331 was kind of ~okay~ back in Vanilla, but the WFA factions forward reinforce make it so which ever team had the most WFA factions won. In: Lobby |
Thread: The new factions should be:5 Mar 2015, 16:06 PM
If you want to play a Japanese faction just play custom matches against Americans as soviets. But you can only have cons, no automatic weapons (so no shocks or PPsH), your heaviest tank can be a T70, and your largest AT gun can be the 45mm one. Four factions is already too many. It's not like Relic has made games with more than 4 factions in the past right? In: COH2 Gameplay |
Thread: Who needs heavy tanks...when you got...5 Mar 2015, 15:12 PM
The soviet howitzers are better at killing enemy artillery due to precision shot. jump backJump back to quoted postYesterday, 16:53 PMAlexzandvar The lefh only does slightly more damage while costing 100 manpower more. And the lefh can't move to reduce its scatter. Stop being an ass. In: COH2 Gameplay |
Thread: The new factions should be:5 Mar 2015, 06:36 AM
They had tactics, just really bad ones that resulted in them losing to anyone better trained or more well armed than Chinese peasants. The only reason Japan stayed in the war as long as it did was 1. The truce with the USSR and 2. The USA had to Island hop. So unless we start getting Naval units a Japanese army isn't going to work. In: COH2 Gameplay |
Thread: 4vs4 as allied5 Mar 2015, 06:06 AM
Allies are not UP, they are just harder to play. Two AT's of equal high skill will always have a very close game, but 90% of the time it's just AT's facing randoms or randoms facing each other. This doesn't mean balance is fine (It's not), but that faction design is wonked and needs a look at. In: COH2 Gameplay |
Thread: The new factions should be:5 Mar 2015, 06:00 AM
The Italians actually did half way decent sometimes, and would be more interesting than a faction whose biggest tank is the size of a t-70 with less armor. In: COH2 Gameplay |
Thread: The new factions should be:5 Mar 2015, 05:39 AM
We don't need a 3rd German faction. Just give OKW and Ostheer more unit diversity. In: COH2 Gameplay |
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