Jadpanzer can deal with everything except ISU.
Puma is very good vs Sherman or T34.
Add few Volks and none medium spam will scare you.
You are not playing 1v1s so please, dont talk about timing in 1v1.
Panther can hit the field 2-3mins after first Sherman when rushed.
If you are floating 700MP when Schwerer is ready, but you still need 150 fuel for Panther, 2 Obers won't delay anything. In fact they will speed it up since double Obers own everything and you might get 2 fuels.
Keep nerfed flak? Even MG negates capping which CoH2 is all about.
I just love like you are skipping parts with no answer like right now repairs speed, and before engineers, capping, removing Panther and many many others in many many threads.
You need 175 fuel, the Jadgpanzer is the least mobile medium TD in the game (and it can't sight for itself either). The Puma isn't very good versus shermans or T34's and people who think it is either don't understand penetration values or they don't understand shermans and T34 tend to have things around them that are harmful to Puma's.
I'm not talking about 1v1, I'm talking about blood any game mode were your not making fuel caches. 2v2 is quite similar, your not going to have a 16 minute Panther with out gimping yourself.
And medium spam can shit all over volks if you understand the barest amounts of how to micro tanks like crushing and reversing, not to mention just putting your 1919/BAR rifle men in front of you shermans or your shocks in front of your T34's.
And I didn't "skip" anything, In my experience (which isn't much because I don't use Ass engines that often) they did better than RE's, pardon my mistake, but I'm not going to spend the next 10 posts bitching about your poor understanding of unit timing or unit costs.
and "MG's negating what coh2 is about" are you sad you can't blob with rifles because suppression exists? Shall we take away bunkers and fighting positions to? What about mine fields?