Not hard to call it since they always do that
But all it takes is the basic communication within the company to get patch AND the notes at the same time.
CoHo was a prototype of CoH2 and that is as far as it goes.
We know less about possible DoW3 then jaigen about playing allies.
So the whole new engine, true sight system, weather, new penetration system, received accuracy system, pathing system, is just a maguffin right? Or are you actually one of those people who thinks DoW is a spin off of CoH
Except that I'm never talking about Competition, and even I was that's a tiny, tiny fraction of the games played.
People who are playing "for fun" - which is basically everybody - aren't obliged to chose the optimum consensus load out. If they do it's because they want to win all the time, or they really care about ladder rank. That's a valid option, but then they don't have the right to complain that they are bored doing the same thing all the time.
What people often seem to want is for Relic to randomly change unit stats rather then explore alternate play styles of their own volition.
It is possible for the meta to change without patch, which I believe Relic have mentioned on Stream
We have had B4 be very popular, and Axis players have learned to adapt to it and change their loadouts accordingly and on-map artillery is now not so common
We have also, and in relation to that, had CAS and, to a much lesser extent, Advanced Warfare become more widely available and used. The meta around those has not yet settled down, but I think I am seeing much less CAS then we did a month ago.
Also we have people experimenting with Fear Propaganda and using those Commanders.
The problem Voort is that COH2 is as strategically deep as a dry puddle in a desert thanks to there being things like:
No upgrades
Commanders are often very similar
Extremely wonky counter system
Factions are to similar
Factions are balanced around being good at certain times, rather than having a logical power progression
Extremely unreliable systems like true sight and the suppression system.
No, what people want is to win all the time in the easiest manner possible.
They will then complain that the meta is stale and expect someone else to fix it for them
Very few are willing to take risks and experiment
People experiment all the time, the issue is that the commanders are mostly all the same and the lack of upgrades means you need to always focus on having a bigger army rather than playing smart with a smaller one.
People want the meta to be shaken up because at the current point in time it's retardedly boring with how simple it is.
Didn't you get the memo?
The game is terrible; Relic are evil/incompetent/complacent/eat kittens and the only way anyone will say anything nice about Relic is if they are paid to.
You must be a sell out, otherwise everything I just said above (which is apparently held as an article of faith by just about everybody here) has to be wrong.
That would never do, because people would rather sit around bitching and being negative than having their beliefs challenged.
Relic is a game development company, as such people are allowed to expect a quality product for their money. Many people like me have dumped 80+ dollars into the game and would like it to NOT have rampant bugs, frequent crashes, poor battleservers, and massive times in between patches.
Relic isn't evil, but it is breathtakingly incompetent.
"Beliefs" lol, this is a game, not a religion.